clearstream
(He, Him)
You mean eight.Actually, their are 7 stages of DM'ing, but you need to be in the 5th stage to even see the rest so there is no real point in explaining them.![]()
You mean eight.Actually, their are 7 stages of DM'ing, but you need to be in the 5th stage to even see the rest so there is no real point in explaining them.![]()
Uh-huh. Wait til you get to Stage Nine and they tell you about Xenu.You mean eight.
No...because it isn't.I'd just like to ask... do you have any idea how condescending this position reads?
No...because it isn't.
Interesting that you left out the second part of my original post ...
(RE: "Once they get a handle on the rules, how they all interact, and all that other stuff that comes with experience, then they SHOULD be colouring outside the lines. If not...I wonder if DM'ing is really going to be their thing." )
Wow. If that's what you read into it... I guess nothing I say is going to change your mind. Sorry.Yeah, well, the author of the thing sometimes misses the implications.
Only because it doesn't get better....
So... "Once they know what they are doing, they do it the way I think is best!"
Yeah, not less condescending. The level of value judgement on people doing something other than what you do... does not improve there. Sorry.
As a guy who regularly plays in a game that has no houserules because the DM doesn’t like using them, and who has 30 years of experience running a dozen or so systems, and who is my group’s best DM...I have trouble taking this seriously.Hiya!
Yeah, as I said, a "newbie DM" is best served by sticking to the rules he/she thinks they understand (which, chances are, they don't). This is the "First Stage of Dungeon Mastering". Don't have much of a clue what the game is or has in it now or for the future...but if'n it ain't a helluva lotta fun!
Second Stage of DM'ing is the "That did NOT turn out well! Ok. Lets stick to the books so we can't possibly mess it up". This invariably leads to the stark realization that no, a DM should NOT "stick to the Rules As Written" and never deviate...because that works just as "well" as when they first started and thought "Bonus to Attack Roll" meant you got that bonus for EVERYTHING related to Attacking....leading to PC's declaring they were "hitting the wall forcefully as they climb it...so they can get their Attack Bonus!", sticking the RAW regardless of situation will often make no sense at all (especially with bad interpretations of the English language).
Then they get to the Third Stage of DM'ing. This is where all DM's end up (hopefully!) Where enough experience, highs and lows, wins and losses, good rulings and bad, all start to fall into place. This, as time goes on and a DM's experience goes up, results in a DM with a "style" of DM'ing. Not all DM's are the same, some excel at the RPG/acting side, some at the technical side, some at the combat side, others at the creative side...but all DM's develop a "style".
And that is why I am always weary of DM's that don't have any house rules; it tells me they haven't gotten out of Stage Two yet. So when the Magic-User picks up the Fighters two-handed sword and says "I attack!", the DM says "No, you can't. Magic-Users can't use two-handed swords! You do nothing this round. Next...", well, yeah...not a positive trait for a DM, imnsho.
House Rules = DM who is at least attempting to move into Stage Three.
^_^
Paul L. Ming
I think I understand @Umbran's point there. Your post seems to conflate house-ruling with being a good DM. I'd say that they are two separate qualities - one could easily be a great DM and never house rule, or a terrible DM with house-rules all over the place.Hiya.
Wow. If that's what you read into it... I guess nothing I say is going to change your mind. Sorry.
^_^
Paul L. Ming
I agree with the old adage: "Too much of a good thing..." (is not a good thing, basicallyI think I understand @Umbran's point there. Your post seems to conflate house-ruling with being a good DM. I'd say that they are two separate qualities - one could easily be a great DM and never house rule, or a terrible DM with house-rules all over the place.