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D&D 5E House Rules

Do You Use House Rules / Restrictions in your 5e Game?


Ha! I have never bothered to even read how the game describes hit points since probably 2E, though Gygax's in the 1E DMG seem the most memorable. For the record, I run very "serious" games. ;)
 

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I have no problem with calling out a lack of critical thinking, when I see it. We can't fix anything without identifying the problems, and if the problem is on the user end, then there's nothing that can be done. If you choose to take that personally, then I'll just put you back on Ignore, so you don't have to deal with any offensive facts of reality.
I don't find it insulting personally (I don't like the rest/healing/death rules either), I am simply wise enough to see that it was a needlessly insulting comment. I think you can get your point across without being insulting / rude.

PS I have house rules for rest/death/ healing and hit points, I've shared them many times on this forum.
 

Anyway, my group does a lot of homebrew in terms of monsters and magic items, some feats and spells, and races when needed.

Houserules, we mostly have a few;
  • Bonus level 1 feat
  • +1 to 1 stat when your class grants you a feat.
  • Sometimes we rolls stats (4d6 drop low, reroll 1s), sometimes we use a higher point buy. This is a recent development, after years of experience tells us that 5e is too tight on the build points, and the game is more fun for us with more of a spread.
  • Crafting magic items isn’t nearly as tedious and restricted as it is RAW.
More than that, and we would start forgetting stuff.
We also have case by case stuff, like a bonus skill at level 1 in my Eberron game, or small mods to classes or races to make things match story elements better, etc.
 

I have seen a couple of people refer to a DM creating or mixing and matching monster parts/abilities as "house rules," which is weird to me, I think of that as just DMing. I mean, it is something that the DMG suggests (maybe not the 5E one, I haven't read all of that one).
 

I have no problem with calling out a lack of critical thinking, when I see it. We can't fix anything without identifying the problems, and if the problem is on the user end, then there's nothing that can be done. If you choose to take that personally, then I'll just put you back on Ignore, so you don't have to deal with any aspect of reality that offends your delicate sensibilities.

Maybe then the rest of us can have a productive discussion about which problems can be successfully addressed with house rules. Like underwater combat, for example.
You’re getting excited. Calm down.
 

I have seen a couple of people refer to a DM creating or mixing and matching monster parts/abilities as "house rules," which is weird to me, I think of that as just DMing. I mean, it is something that the DMG suggests (maybe not the 5E one, I haven't read all of that one).
Sounds like homebrew to me. Makes me wonder if people share my definitions or if I'm largely alone in them. For me, house rules change the mechanics of the game whereas homebrew adds something to the game that wasn't there, be it a class, spell, or monster.
 

No house rules. Just the official optional rules of the DMG
Whereas, even going back to early additions, I have always considered the implementation of official variants/options to be house rules, because you need to inform players that you are deviating from the default mechanic assumptions
 



I have no problem with calling out a lack of critical thinking, when I see it. We can't fix anything without identifying the problems, and if the problem is on the user end, then there's nothing that can be done. If you choose to take that personally, then I'll just put you back on Ignore, so you don't have to deal with any aspect of reality that offends your delicate sensibilities.

Maybe then the rest of us can have a productive discussion about which problems can be successfully addressed with house rules. Like underwater combat, for example.

Hahaha... hahah... haaaaaa
 

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