jodyjohnson
Adventurer
Optimistic that I'll like the core game and overcome my own 'out of the box'ism and be willing to pick options, exclude options, and house rule new rules when necessary like we did with every previous version.
Pessistic on the niche hobby as a whole on the number of gamers who won't be happy unless the 'out of the box' core version matches their specific gaming practices, preferences, and principles despite it being a syncretic game.
If we tend to be unwilling to modify, ignore, improvise, and add to the existing rules versions already in print for D&D (including every fantasy RPG with magic and dragons) which already appeal to different styles, I have little hope for the same people to suddenly 'get' the often repeated Rule 0 from each version of the game.
Syncretism
noun 1. the attempted reconciliation or union of different or opposing principles, practices, or parties, as in philosophy or religion. ... Or roleplaying.
Pessistic on the niche hobby as a whole on the number of gamers who won't be happy unless the 'out of the box' core version matches their specific gaming practices, preferences, and principles despite it being a syncretic game.
If we tend to be unwilling to modify, ignore, improvise, and add to the existing rules versions already in print for D&D (including every fantasy RPG with magic and dragons) which already appeal to different styles, I have little hope for the same people to suddenly 'get' the often repeated Rule 0 from each version of the game.
Syncretism
noun 1. the attempted reconciliation or union of different or opposing principles, practices, or parties, as in philosophy or religion. ... Or roleplaying.