Tony Vargas
Legend
Nod, and that doesn't mean they should only be able to enjoy playing fighters. Nor does liking resource management mean that casters should be your only option.The "style" in question involves playing a fighter and making tactical choices that don't involve resource management. Many D&D players do not like tracking resources, for a variety of reasons
And having a core fighter that only gets at-will abilities forces everyone down /that/ road. Which one is core and which one is optional - and nothing stops both from being options /for the fighter, itself/, even in core - makes no real difference. Well, for longtime D&Ders and experience gamers in general. For the new player, whether the fighter is going to perform as an equal in the core game as he first experiences it is going to make a difference, particularly if he's drawn to the archetypes the fighter represents.It's what I meant. Creating a first level core fighter that requires you to pick a daily power is a no-go; it forces everyone down that road. Creating another non-core class (warblade?) that does so, or adding on a "superpowers" module that modifies the classes (including fighters) is fine. Options.
A core that uses a common mechanical structure - preferably one without a lot of resource management, actually - might actually be the best approach. It would provide a shallower learning curve and more consistent experience for new players, would be easier to balance (a boon for new DMs), and would provide a firm foundation for advisedly adding modules that broaden options, preferably across the board, but also to customize the game to model the imbalances and lovable foibles of past editions as efficiently as desired.
Though, really, the /ideal/ such game (simple for beginners, opening to a wealth of depth and options for experienced players), would probably have all the complexity 'behind the curtain' from the very beginning, so that opening it up to options really is just opening alternatives to things that can already be done in the core game...
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