Horwath
Legend
we used +1 ASI for SS and GWM instead of -5/+10 for years.That’s true! I just wish that new DM’s don’t have to learn it the hard way like I did.
was so happy when that made it as a core rule.
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we used +1 ASI for SS and GWM instead of -5/+10 for years.That’s true! I just wish that new DM’s don’t have to learn it the hard way like I did.
+1 ASI is almost meaningless in 5e. The way the game is balanced doesn't really care about your stat numbers.we used +1 ASI for SS and GWM instead of -5/+10 for years.
was so happy when that made it as a core rule.
For the most part. As always there are stronger and weaker options, but in general the floor is higher and the ceiling is lower, so the degree to which you can hobble yourself with suboptimal choices is more limited. Thats the best one can hope for in any system with variable options.What's everybody's feeling on 2024 feats? Do they feel balanced against each other?
Definitely not. Origin feats are really only worth taking from your Origin, but I think that’s fine.Are Origin feats "worth as much as" later feats, meaning would you spend a level 4 or higher feat picking up another Origin feat?
I don't think you even can. Having a Fighting Style feature is a prerequisite to taking a Fighting Style feat. I suppose a Fighter, Paladin, or Ranger could theoretically use a feat to pick up a second fighting style, but why would they? I guess maybe you could take one offensive and one defensive style… I definitely think just taking a general feat would be better though. Fighting styles being feats is mostly just an organizational change, not meant to actually put them in competition with general feats for ASI level choices.Similarly, do the fighting style feats feel like they're on the same level as actual feats. Would you ever pick up a fighting style feat with one of your ASIs?
Defense Style is one of the weaker fighting styles in my opinion. People make a big deal about great weapon fighting being a bad style, but I think it’s actually worth taking over Defense. If you want a defensive fighting style, you’re better off with Protection, in my opinion.In the olden days, +2 damage was a feat, but now a feat is worth +2 to an ability score (typically +1 to hit/damage/dcs, +1 checks, and +1 saves)? +2 Dex is +1 AC for a lot of people, so is Defense Style worth a whole feat?
For the most part. As always there are stronger and weaker options, but in general the floor is higher and the ceiling is lower, so the degree to which you can hobble yourself with suboptimal choices is more limited. Thats the best one can hope for in any system with variable options.
Definitely not. Origin feats are really only worth taking from your Origin, but I think that’s fine.
I don't think you even can. Having a Fighting Style feature is a prerequisite to taking a Fighting Style feat. I suppose a Fighter, Paladin, or Ranger could theoretically use a feat to pick up a second fighting style, but why would they? I guess maybe you could take one offensive and one defensive style… I definitely think just taking a general feat would be better though. Fighting styles being feats is mostly just an organizational change, not meant to actually put them in competition with general feats for ASI level choices.
Defense Style is one of the weaker fighting styles in my opinion. People make a big deal about great weapon fighting being a bad style, but I think it’s actually worth taking over Defense. If you want a defensive fighting style, you’re better off with Protection, in my opinion.
There are better and worse, but they all are viable, except (in my opinion) Savage Attacker, which I don't see ever taking.
I was wondering this myself. I really like the concept of Savage Attacker, but everyone says it's trash (I don't think it's that bad and my daughter has used it effectively in our old campaign). How would people change it to make it a more respectable pick?I do not know how to salvage Savage attacker so it does not get overpowered in the process.
+1 damage to all attacks, +2 with heavy weapons?
I've been fiddling with if thr Baldur's Gate 3 version is balanced: it's basically advantage on weapon damage dice, it doesn't have the 1/round limit. But it's hard to say really, since the other Origin feats don't boost damage (unless you count shillelagh or true strike from the magic adept feats). It's just that Savage Attacker doesn't "feel" good, regardless of if it's actually balanced.I was wondering this myself. I really like the concept of Savage Attacker, but everyone says it's trash (I don't think it's that bad and my daughter has used it effectively in our old campaign). How would people change it to make it a more respectable pick?
Or give a +1 if you take feat outside the Fighting Style feature.A simple fix would be to just remove the fighting style requirement in your game.
it is that bad.I was wondering this myself. I really like the concept of Savage Attacker, but everyone says it's trash (I don't think it's that bad and my daughter has used it effectively in our old campaign). How would people change it to make it a more respectable pick?