D&D (2024) How do we feel about 2024 Feats? (Origin vs Others)

abirdcall

(she/her)
I've been fiddling with if thr Baldur's Gate 3 version is balanced: it's basically advantage on weapon damage dice, it doesn't have the 1/round limit. But it's hard to say really, since the other Origin feats don't boost damage (unless you count shillelagh or true strike from the magic adept feats). It's just that Savage Attacker doesn't "feel" good, regardless of if it's actually balanced.

Shillelagh turns a club from a 1d4 weapon to a 1d8 weapon. Savage Attacker let's you roll 1 weapon damage roll with advantage. 1d4 to 1d8 is +2 damage, which is comparable to duelist. 1d12 to 1d12 with advantage is 6.5 to 8.5. So, maybe it is balanced? But shillelagh is only part of the feat, half or one quarter depending on what you value more (personally, 1 1st level spell 1/day doesn't seem valuable to me, but people rank the magic adept feats high). Shillelagh also scales with level and with extra attack, while Savage Attacker doesn't.

Last, I think part of the "feels bad, man" feeling of Savage Attacker is knowing that once you get extra attack, you aren't going to be able to choose which damage roll to reroll because it's not a reroll. You could roll twice on your first attack and get 2 8s, then roll a 1 on your second attack.

If it was something simple like crit on a 19, it might feel better, even though that might also be weak.

I think it is unclear if it is advantage or you can roll again after seeing your roll.

It says you can roll twice but doesn't say they must be rolled at the same time. Not being a reroll also avoids the bad feeling of having a worse reroll. Roll a 4 on d12 and roll again and get a 1 you still choose the 4.

I am going to rule the latter as it makes it better.

It is also better with different weapons. Much better with 1d12 than 2d6.

As it is an origin feat it doesn't need to be fantastic. It has a good place in the game as the origin feat that does more damage (and isn't super specific like tavern brawler).
 

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FrogReaver

The most respectful and polite poster ever
What's everybody's feeling on 2024 feats? Do they feel balanced against each other? Are Origin feats "worth as much as" later feats, meaning would you spend a level 4 or higher feat picking up another Origin feat?

Similarly, do the fighting style feats feel like they're on the same level as actual feats. Would you ever pick up a fighting style feat with one of your ASIs? In the olden days, +2 damage was a feat, but now a feat is worth +2 to an ability score (typically +1 to hit/damage/dcs, +1 checks, and +1 saves)? +2 Dex is +1 AC for a lot of people, so is Defense Style worth a whole feat?
I think 2024 feats are more fun. Might just be that they are fresh and new though. The combat ones are more balanced and straightforward so that’s a plus.

Origin feats are hit and miss. Some really good. Some kind of meh. If playing without custom backgrounds you end up pretty limited on what origin feat you can take if you want the background ASI’s to line up.

There’s a few origin feats I’d consider after level 1.

It feels like they needed to do more for sword and shield feat than shield master.

I would rarely take a feat for fighting style, multiclassing fighter just works better if you want to do weapons and want the style. Can you even take a fighting style feat without the fighting style feature?

That said defense is fine if you’ve already stacked ac high. TWF style is nearly essential if you want TWF and use dual wielder. Etc.
 



Horwath

Legend
I don't understand what you are saying here. The issue is that if you don't have the fighting style feature, you can't take the fighting style feat.
that is really one of the dumbest designs ever.

You want a fighting style because you do not have one and if you do have one, you are not going to blow away a full feat for a secondary style. I wonder if even fighting style is worth a half feat? Maybe for a primary, maybe...
 


FrogReaver

The most respectful and polite poster ever
that is really one of the dumbest designs ever.

You want a fighting style because you do not have one and if you do have one, you are not going to blow away a full feat for a secondary style. I wonder if even fighting style is worth a half feat? Maybe for a primary, maybe...
Archery style and TWF style would be really nice to have together.
 




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