clearstream
(He, Him)
That's not addressed to me, but let me give a possible take on that.Can you tell me one positive of mother may I?
Games exist in a space in which choice of actions is in some ways limited and may be oriented to an outcome. As Bernard Suits put it in 1978 "To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude]."
Thus, all play of games is Mother May I... the only question is who gets to be Mother. Many groups place store in a game text that details the constraints. That text is hopefully inspiring, foresightful, streamlined and robust. Here the game designers are Mother, and if homebrew is in play that can include some of the participants. There is often divergence in both comprehension and interpretation, so many groups look to one or more of the participants to clarify and cast a deciding vote. Those participants are Mother, in those cases. How much must be found in print, and how much can be found in practice, is scalable. Cases arising are often highly varied - so varied that it may not be clear if or how a rule covers them. Many groups look to one or more of the participants to fabricate rules on the fly in such cases. They are Mother, in those cases. And then there are principles. A background principle of TTRPG is saying what follows our fiction. Who decides? Whoever it is, is Mother in those cases. Some game texts put in writing a right of others to veto "reaching" in that way.
I think those thinking of MMI negatively are envisioning cases like the following
- The game text that we agreed to up front says I can do X, but one or more other participants require me to seek their approval before I can do X.
- I think X rightly follows our fiction, but one or more other participants require me to seek their approval before X can become part of our narrative.