If it's a combat NPC, then monster stats do the trick beautifully, with much less fiddle. If it's a non-combat NPC, I use a simple set of "cohort" rules I whipped up to deal with non-combat followers. If it's a PC, character builder tools are my best friend - with databases rather than books, I never found it all that complicated to make a high-level character from scratch (except possibly when keeping track of power swap levels - those are super-annoying, and one thing I really don't care for in 4e). Hero Lab for preference, because I hate the Silverlight character builder, though HL is not without its flaws (it has to interpret items from DDI itself, rather than ship with pre-coded rules info, so it doesn't violate WotC's copyright and such).
Sure, it gets more complicated if you want to do a powerful min/max build, but then, that's how min/maxing works; you build harder so you can play easier/stronger.