Campbell
Relaxed Intensity
These areas have been touched on, but I thought a throw a few coppers onto the pile.
1. Introduce other significant threats: If I've learned anything about spellcasting opponents lately it's that on their own a limited number of significant oponents can not hold their own against PCs. If your PCs are grappling the spellcasters, they should be dealing with Joe Bob NPC's greatsword at their backs.
2. Where are their weapons? If their warrior types are grappling their weapons are not on hand to deal with other threats. A weapon is either on the ground or in a scabbard when you're grappling, unless they're wielding a light weapon. This is a danger, unless you're dealing with monks, if combined with option 1.
3. What's Good for the Goose is Good for the Gander: What do they do to protect their casters from grapples? Throw a modley of evil monks and grappling specialists their way and see how their casters deal. I'd use this is a baseline measure for how your NPCs proceed to protect themselves.
4. Try Not To Be A Real Bastard: In the experience that I've had Grappling is effective for a reason... It's a balancing factor between spell casting types and fighting types at higher levels. Besides at the end of the day, it's about challenging your players without trouncing them.
1. Introduce other significant threats: If I've learned anything about spellcasting opponents lately it's that on their own a limited number of significant oponents can not hold their own against PCs. If your PCs are grappling the spellcasters, they should be dealing with Joe Bob NPC's greatsword at their backs.
2. Where are their weapons? If their warrior types are grappling their weapons are not on hand to deal with other threats. A weapon is either on the ground or in a scabbard when you're grappling, unless they're wielding a light weapon. This is a danger, unless you're dealing with monks, if combined with option 1.
3. What's Good for the Goose is Good for the Gander: What do they do to protect their casters from grapples? Throw a modley of evil monks and grappling specialists their way and see how their casters deal. I'd use this is a baseline measure for how your NPCs proceed to protect themselves.
4. Try Not To Be A Real Bastard: In the experience that I've had Grappling is effective for a reason... It's a balancing factor between spell casting types and fighting types at higher levels. Besides at the end of the day, it's about challenging your players without trouncing them.