How do you feel about DMPCs?

I often do this. In one game, the party had a lot of trouble deciding what to do, so I temporarily inserted an NPC who offered advice and direction... Unfortunately for the party, this NPC's advice and direction pretty much always led to the worst possible outcome for the party. They eventually started making decisions on their own.

Another thing that I like to do with NPCs that go along with the party is to get them into situations where they need to be rescued.

That's what I do.

I DMed for a party were no one wanted to be a healer. So I made a cleric of the deity of Fire and Chaos.

Anytime they asked him for his input, I rolled a d10 (I prerolled so they didn't know I was doing this.)

1-2: "How about we burn something?"
3-5: Offer a solutions or suggestion that I know would lead them into a situation where a fire would occur.
4-7: Offer a solutions or suggestion that I know would lead them into a chaotic situation.
8: Roleplay normally
9: Mildly offer or hint a solutions or suggestion that I know that is the most beneficial situation
10: Plainly offer the right answer

After a few sessions, they were suspicious of following him but sometime still did. They had a healer who didn't railroad them, and I had a blast messing with them.
 

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DMPCs are usually poison. But not always.

A DMPC as opposed to an NPC is (to me) someone who is on equal footing with the PC, someone they would consider a full share member of the party, and thus has the opportunity to steal the spotlight. This is almost always a bad idea.

It is acceptable however if the DMPC is filling a role the PCs need but can't supply themselves such as healer or lockpicker. In this case the DMPC should be fully PC level competant in his area of expertise, sub-par elsewhere, but not an actual liability. Ideally they should be mostly silent but amusing and personable when they do talk, kind of like Scruffy from Futurama.

One role where this is a bad idea no matter how much the PCs suck at it is the face character. This leaves the DM in the unenviable position of having to narrate both side of a discussion and leaves the PCs as passive viewers of a pantomime show. There may be places where the PCs NEED an NPC face character for in-game reasons, but they should be a temporary ally, or hireling rather than a regular member of the party.

DMPCs are desireable in the specific circumstance where the game has an important sub-system which is time-consuming and isolated from the rest of the party. This doesn't usually crop up in D&D, but I've found shadowrun flows much more smoothly when the Decker is an NPC. Actually Shadowrun has two potential spotlight hogging sub-systems. The decking rules, and the astral plane. However the Astral is a lesser offender, and there is almost always going to be a PC mage.

Just my 2¢
 

As a pejorative, it tends to have a flavor of "DM's pet PC." So they're way more powerful, can do no wrong, have complete plot immunity, never die, and generally overshadow the PCs.
Can Do No Wrong
Have Complete Plot Immunity
Never Die
Generally Overshadow (fellow) PCs.

Those are all problems if any PC has these traits, no?

I do have a clearer idea of what the criteria is. Especially in the page of replies since. Thanks Kinak.

If your players want more, you're obviously not doing it wrong. Just trying to help with definitions.
Thanks? I'm going to take that as a good thing. I'm also going to keep this in my pocket for later in this post.

In general, a DM PC has the following features that aren't generally found in NPCs that journey with the party:

a) The DM PC is as broadly competent as the PCs. Generally in D&D this means that the DMPC will be the at least as high of level as the PCs and be built with at least as high of a stat array.
Done it. Overdone it. Underdone it. I've had a lot of traveling NPCs. Very rarely do I use NPC classes or stats to build them.
b) The DM PC is one that the DM empathizes with and identifies the way he would a PC. This is necessary to distinguish the DMPC from a high level character that accompanies the PC's solely or largely to become a foil, rival, or enemy at a later point.
Done it. But seems like an odd distinction once again, as I try to embody all NPCs. I think what probably helps here is that I generally don't give a voice to NPCs/DMPCs unless the PCs interact with them.

I equate this to NPCs in video games, they might travel around, be as powerful as the party/player(s), but they don't get to talk unless there is a time that the party/players are talking to them. Does that make sense? Does that work for you, even though it violates A and B? Does it still qualify as a DMPC?

You should resist this demand in most cases.
Why? I'm playing my pocketed "not doing it wrong" from Kinak. As long as everyone is happy, does it matter how powerful the NPC is?

a) NPC guides and hirelings should be incapable of providing significant direct help in solving the big problems the PC's face. It's ok to have NPCs there to take care of the horses while you are in the dungeon, manage the party finances in town, tote and guard the luggage and so forth. They can be quite valuable assets. The should just be clearly sidekicks.
b) High level mentor/quest giver NPCs should not be able and willing to accompany the PC's except in missions of extremely short duration and only when you plan it. Make sure that high level NPCs are few in number and their duties large. If they have extreme weaknesses of some sort, that's good too - my favorite is old age.

What you want to avoid at all times is NPCs that steal spotlight from the PCs.
Again I've got to ask why they can't travel and work with the PCs as an equal. Don't steal the spotlight? Sure. But I don't get why the NPC should be forced to stay outside, especially since my players repeatedly won't let them - insisting NPCs come with into the dungeon.

There is no official definition. A DMPC is just a type of NPC (as the DM is not a player)*. An NPC that travels with the party can be considered a DMPC (generally a negative term) but there's no hard-core definition, anymore than there's a hard-core definition for a Mary Sue. An NPC is more likely to be considered a DMPC if they play a lead role instead of fading into the background.
I am starting to get that sense. Both that there is no strict definition. And that they should not be the lead role.

There's too many definitions (and you're not giving enough info, except about the kobold) to say whether those are DMPCs or not, but "excellent" NPCs that accompany PCs sometimes aggravate players. It's probably not a good idea to have NPCs travel with the PCs that are higher-level than them though, especially if it's obvious.
Excellent is how well he was dueling. He sucked at a lot of other things as it turned out, but it was not intended to be when he was built just how things shook out.

If you want to know whether the NPCs were equal to, above or below level I can do that; but I do not have the wish or compulsion to give you lengthy descriptions for those NPCs listed.

I've had NPCs with the group that have been; excellent duelists, supreme magicksters, excellent rage-barbarians, little crystal globes of light that heal people, regenerative kobold that can't die, not to mention others that are slipping my memory at the moment. Some have been over level, some same level, some below level.
So, duelist = equal level, magicksters = at least one of each, I am sure, rage-barbarians = two over, one under, crystal ball = literally an item so no basis, kobold = waay below. Others I had forgotten about; halfling cleric = below, fighter (mentor) = roughly twice above, an entire other group of adventurers which the PCs effectively joined = mostly above with a couple same or below, various NPCs of varying classes = various (above, below, between), and a centaur with no class levels = below; along with others (as I already said) of equal, above, and below party level.

There is very little rhyme and reason that I can see outside the party genuinely enjoying having that character around and insisting that the NPC journey with them. Sometimes it is briefly, sometimes it is lengthy, sometimes the party joines them (other adventurers), and sometimes they just tag along (liket he centaur - a PCs wife). I try to never force the NPC to be essential to the game or party.

Whether he's a DMPC or not depends on whether he's taking a lead role. In this case, he's not, unless he's telling PCs to throw him down hallways.
You start to lose me a little here. Even if he were telling them to throw him, he is not taking a leading roll. He is playing an active roll, one the party cannot do, but not a leading roll.

This is a kind of NPC to avoid. Not that it's your fault, as you didn't seem to expect PCs to use him as an "easy mode" trap detector.
I REALLY did not expect that, true.

That's not even an NPC. That's a magic item with legs. I can't imagine any NPC putting up with that behavior, and honestly, it's also sadistic and evil by the sound of it.
I said that they tried to throw him down a hall, or have him walk. They were unsuccessful the second time they tried suggesting this. Even though he could regenerate did not mean he was an idiot - he did not like to be used, he was still a kobold after all.

Again, twisted, sadistic, and evil. This is an NPC whose characterization has been reduced to being a useful item, not a thinking and feeling being with emotions as real and deep as the players.
Who said the PCs were not sadistic, twisted, and evil. My PCs have always had the option to be whatever alignment they wanted - as long as they can work with the party I do not care their alignment.

Lan-"and sometimes the party won't let an NPC leave even if it wants to"-efan
This is the issue I frequently have. My idea would be to have NPCs as a resource for the party. Their idea is to get cheap and easy labour in fights. We reach a middleground of (if I understand correctly) DMPCs.
 

Can Do No Wrong
Have Complete Plot Immunity
Never Die
Generally Overshadow (fellow) PCs.

Those are all problems if any PC has these traits, no?
Absolutely. But it's really easy to do that when you have a PC with the full power of the DM behind them.

So DMPC gets a negative connotation because a lot of DMs back in the day wanted to tell a story with an NPC as the main character. Which, even by itself, isn't necessarily a problem. But a history of ham-handed handling has left a bad taste in people's mouths.

Thanks? I'm going to take that as a good thing. I'm also going to keep this in my pocket for later in this post.
Yeah, that was intended as a good thing. If your players are enjoying themselves, who cares what some jokers on a messageboard (myself included), call what you're doing?

For example, "railroad" is often used as a pejorative term. But I'm running an Adventure Path for my group now that's really quite railroady... and they're enjoying the hell out of it. So who cares if some people would call it mean names?

Cheers!
Kinak
 

[MENTION=29398]Lanefan[/MENTION], I just meant that there is no real need to have a DMPC i.e. a DM-played character that is on equal grounds with players-played PCs.

The line between a DMPC and an NPC (which is anyway controlled by the DM) is blurry. Is a "pet NPC" that the DM regularly makes show up, and save the PC's day, already a DMPC? I would say yes.

When I mention "NPC, mercenaries (hirelings) or companions", I have my own habits for using these words, they may mean something different to others, but generally what I had in mind is:

- characters bound by the story (generic NPC that the PCs befriend and ally with)
- characters bound by hiring or other in-game method of varying strength (e.g. summoning), not necessarily lower-level
- characters bound by an off-game method, which I call "companions" and include familiars or anything acquired with a class feature, feat etc.

That's my own typical classification, based on how I personally (as a DM) treat those bounds, which I see in increasing order of strength.

In all those cases tho, I still prefer to run those characters myself, although I am aware that other DMs let the players fully control their companions and maybe even their hirelings.

The key for me is then, not to make any of these on equal grounds with the PCs. Of course if you only let them be of lower level, this already helps, but it is not strictly necessary.

Instead, I prefer to focus on just not giving them spotlight, not fully featuring them in the story and the action. For instance, if the party doesn't have a Cleric and we agree on a Cleric NPC or hireling, I might make up a cowardly character that hides under the table when a battle erupts, then cast healing spells only when really needed and possibly after the fight. I have such character not suggest the others what to do, not participating in planning and tactics. If the NPC is a Fighter instead, he will fight but he'll be expecting the others to plan for him, and if they don't he would probably stick to basic tactics. These are just example, it doesn't have to be always like this, there can be sometimes a Fighter NPC with high Int that actually provides better tactics. But my general rule of thumb is that really all the non-PC characters should "blend with the background" and not steal the spotlight.


I haven't read all the thread yet...but wanted to comment.

Normally when this conversation starts I get angry. Because I don't understand how people can't see the benefit of the "DMNPC" (notice the quotes).
[MENTION=1465]Li Shenron[/MENTION] has given me an epiphany.

Somewhere over the years (unknown to me) the term DMNPC went from "recurring npc party member" to "DM's personal pet character".

So I would say "Duh what's wrong with a recurring npc party member" when everyone else heard me say "DM pet."

I agree with and have used the advice above for years, and think Li Shenron is totally on target. Thanks for the insight.


Any other terms that have drifted on me y'all know about? :)
 

Incidentally, [MENTION=95493]Tovec[/MENTION], none of the examples you gave seemed particularly egregious to me. I just prefer to keep the term as a pejorative.

I wasn't used to it being a pejorative.

We used it as a neutral term, there could be bad ones or good ones. But after reading the entire thread, a glimmer of truth appears.

DM NPCs good, DM PCs bad.



p.s. I might have been missing an "N" for years....lol.
 

DM NPCs good, DM PCs bad.

Yes.

Because the DM's relationship to an NPC should be entirely different than the players relationship to a PC.

a) A player invests his ego in a PC. The DM should never invest his ego in an NPC.

b) A player has a reasonable desire for his PC to appear cool and to do cool things. The DM should never invest emotionally in a particular NPC appearing cool. If a DM gets excited about an NPC seeming cool, and the NPC fails utterly and goes down like a chump in the first round or appears a bumbling fool, the DM should mentally shrug and get on with it.

c) A player has a reasonable desire to appear in the spot light. A DM should never want to take spot light from the player. For this reason, the DM should want his NPCs that could steal spot light from the player to appear on stage for only brief intervals, and that if an NPC is going to be on stage scene after scene and act after act, it be an NPC that serves primarily to direct attention to the PC - a sidekick, comic relief, a foil, a rival, an enemy, even chorus that serves to praise and exalt the PC (in my game gods and kings serve in this role).

d) A player has a reasonable desire to optimize his PC's abilities. A DM should never be emotionally invested in making his NPC's optimal and maximizing their abilities, because the DM has unlimited resources. A DM should instead take pride in making evocative NPCs out of the minimal resources. If you ever have a situation where the player would rather be or play your NPC than his own character, you are in the wrong as a DM IMO. I always consider it a failing of a module writer if an NPC was built with a point buy higher than the players, has more 18's than a player could reasonably have, or has powers and abilities that the PC's could not reasonably acquire. Any NPCs that are of higher level than the PC's should not be as cool as the PC's would be at the same level. The only NPCs in my game that really outshine my PC's are deities and the like. And in my 1e game, it was not unusual for PCs to be capable of outshining some of the demigods in time.

It's just simply not fair to the player's to put an NPC in a protagonist role. You have the infinite resources of a DM. You can ALWAYS make an NPC that is more powerful than the PCs. It represents no glory to you the DM for having declared the existence of such a character. Any DM can always say, "I see your N and raise you N+1", or "I see your N and raise you N+100". The DM has no limits. He has full mechanical and narrative authority.

It's ok to have a mentor/quest giver figure. But if you have one, he should stay out of directly solving problems. For whatever reason, he shouldn't be able to go into the dungeon with the players and solve problems on their behalf directly. And he should not be so far beyond the PC's ability, that the day when the PC's realize that they are now greater and more powerful than the character whose power seemed so immense at first is infinitely delayed.

The best NPCs are like the best PCs in one area. The best NPCs are judged by who they are, and not what they can do. Really great characterization doesn't require awesome stats. The ability to impress the PC's doesn't require NPCs that are more competent than they are. All they need is the ability to do something slightly different and do it well.
 

I wasn't used to it being a pejorative.

We used it as a neutral term, there could be bad ones or good ones. But after reading the entire thread, a glimmer of truth appears.

DM NPCs good, DM PCs bad.



p.s. I might have been missing an "N" for years....lol.

Yeah, amongst those I have played with, it has always been a negative term. I don't think that will change anytime soon. And the criteria used to define a DMPC versus an NPC is emotionally-charged, biased, and ever-changing.

Personally, I think a more interesting thread would be: How do you utilize your NPCs?
 

I don't know. I think it is very possible to play a NPC that is played and built as a PC and neither hog the spotlight nor seem inimportant.

I do it all the time as a player playing a PC. All it takes to do it as a DM is to not use DM knowledge when you play the DMPC.

The issue is DM job itself tend to call for people with big ego, large imagination, or heavy character and it is hard for most people like that to tone themselves down.
 


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