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How do you handle rolling for HP?


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Lanefan said:
Easy. The player picks up the requisite die and rolls it once.

Result is noted on the character sheet.

Repeat at each level.

Lanefan
This is pretty much it for our group in our two major campaigns.

Best Regards
Herremann the Wise
 

We just use the d&d method as well.... we have had our share of low life fighters.. BUT
the game is about more than UBER power gaming... so doesn't matter than much
 

KingCrab said:
Does anyone use the rules exactly as written for rolling hp (past 1st level)? I'm talking bout one roll without rerolls, so if your fighter happens to get two 1s at levels 2 and 3 you got yourself a fighter with 12 hp (plus possibly the con bonus).

Yes I do. 6th level pc with <20 hp.
 

Another one in the 'ya get what ya get' camp.

Though admittedly it can get a little strange if your HP dice get on a funny streak. Our 3rd-level Dragon Shaman and wizard have rolled well, and currently have 40 and 15 hp respectively. Our samurai has been a little less lucky, and is stuck on 21...
 

Depending upon the DM, we use Max HP at 1st and either:

1) Roll dice and take the result.

2) Roll dice and take result, rerolling 1's.
 

We re-roll according to the following chart:
  • d6 re-rolls on 1
  • d8 and d10 re-roll on 1 and 2
  • d12 re-rolls on 1, 2, and 3

You get to re-roll once and keep the second roll (even if it's worst than the previous roll). I can't remember at the moment whether d4 also gets to re-roll on a 1.

Regards.
 

We do max HP. Random HP seems like one of those Holy Bovine everybody is talking about...

Last few sessions we have started averaging out damage rolls too. Speeds things up... rolling 20d6 can be a pain in the rear with multiple blasters.
 

I have read about an interesting system that I would like to try sometime.

When you level, roll every hit die of your character (with the first hit die set to max). If what you roll (+ CON adjust) is greater than your current hit points, you take what you roll. Otherwise you keep what you have.

What I do in my game, currently:
Roll for your Hit Points as normal. If the total of the hit points that you have rolled is less than the total average of the hit die of your classes above 1st level (3.5 for d6 for example), use the average. Any half HP from the totaled average rounds up. I keep track of what player have rolled on charts.

Both of these rules protect the player from low dice rolls that would affect them for the entire campaign while not granting those who roll well any more benefit. Although I would prefer that everything was point-buy & average, I know there are players who hate not rolling for their stuff.
 

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