Ours goes something like this:
You roll the a dice as per level your taking if you roll below a certain
number than you get a hp's as per following chart.
1d4 = 2 (player rolled a 1)
1d6 = 2 (player rolled a 1)
1d8 = 3 (player rolled a 1 or 2)
1d10 = 4 (player rolled a 1, 2 or 3)
1d12 = 5 (player rolled a 1,2, 3 or 4)
1d6 probably should be 2.5 (maybe we should just add a few more hits point

)
The players end up getting a better than average in the long run. Still Con is important.
Eliminates the chance of a character rolling very poorly.
KingCrab said:
Does anyone use the rules exactly as written for rolling hp (past 1st level)? I'm talking bout one roll without rerolls, so if your fighter happens to get two 1s at levels 2 and 3 you got yourself a fighter with 12 hp (plus possibly the con bonus). This seems exceptionally cruel since hp are so important and early low rolls can ruin a character.
I've been doing 75% round up. I've heard of people houseruling all sorts of things. What do you do in your games?