how do you help new players?

blakk

First Post
*i tried to post this before but i think i messed it upWhen you get a "raw recruit" ie, somene who has never played the game in any fasion, how do you initiate him into the game?
what pitfalls do you see most new guys fall into?
if you could tell the new guy 3 main things...what would they be?
 

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I have a shiny new player as well, and here's what I told her.

1) Don't try and remember everything. Most rules can only be demonstrated during gameplay, and without seeing how they work, they're pretty much meaningless to a new player.

2) Make sure the player knows her character sheet - try and give her one that has an "old school" style with as little information as possible on the front. Highlight the important parts, ie Total Attack Bonus for melee and ranged, Hit Points, Defense, and the damage of her chosen weapons. When it's time for skill checks, ask "Do you have any skills you think might be relevant?" This forces the player to read and re-read her sheet, which is what you want.

3) Role-playing is a skill; don't try for an Oscar on your first day. If you're running a socially focused campaign that required a lot of PC/NPC interaction, make certain to involve the player, at least a little. I am guilty of forgetting to address my new player because she's actually quite shy and unsure of how to role-play her character. Plus, she made a brickhouse with little personality besides. I can't stress this enough: Unless your player *wants* to be ignored while she gets the feel of the game, make sure she has at least a) a supporting NPC to chat with b) a chance to showcase her skills and c) a say in plans the PC's make.

OTOH, if you're running a hack n' slash style game, the above is just as important plus one more: make her aware of her combat options. Don't be secretive when it comes to what attacks will work on your monsters. For example, last night, my player assumed that because she had a longsword, she couldn't damage a robot. In essence, this is correct - the robot had Hardness 10, but she had +8 to damage in bonuses AND her sword has the Shock ability which did another d8 (house rule). She was going to eschew attacking it altogether, assuming she'd be worthless. I told her, "You'll never know unless you try, but you can also punch, wrestle, push it around, knock it down, or you COULD try your sword and see what happens."

Your players should be your co-GM's when walking her through her options. Ask them to support her and get her to direct her game questions to them. This frees your time to do your GMing job without puasing every few miutes to answer questions you know could be found in the PHB.

- Dru
 

Well, first I say "OK, just relax, we're going to take this slow and use plenty of lu..."

Oh, what kind of initiation were we talking about?
 

I take my time explaining things when we make up thier character and I take questions during the session, other wise I throw them in the deep end and see if the can swim
 

Im a new player and i game with a great bunch of guys. whe i started i began as a monk/cleric and i tell yah gilligan could have gotten off the island faster that i could get into the mechanics of the game. Even now i have all the core books, but i see what 20+years of pc gaming (im 35 and started pcgaming at like 15) its hard to sit down and sctually READ the books.

you cant skim in dnd. period. the one thing that helped me ease into dnd was..LOL never winter nights and Troika's temple of elemental evil. by playing those games bettwen our weekly sessions i could SEE (sorta ) how things worked. one day i aspire to be a GM and was hoping by this post to get some good pointers for when that day comes and i have new players to help along the way.

 

1 roleplaying, imagine you are playing a video game through story telling, the DM is the computer here.

2 Don't worry about the rules and mechanics that much to start, just try to get into the roll of your character and have fun.

3 Mechanically rolling high is always better.
 

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