JiffyPopTart
Bree-Yark
In base 5e (with fixed ASI) halflings already can be as strong as half-orcs.I definitely think that halflings that are as strong as half-orcs are ridiculous.
In base 5e (with fixed ASI) halflings already can be as strong as half-orcs.I definitely think that halflings that are as strong as half-orcs are ridiculous.
I mean ok you can just say it, its fine.
"I want the highest number possible on my rolls."
But lets be logically consistent with it. Abolish races as a game concept. Have a bunch of 'origin traits' (Breathweapon, Darkvision, Powerful Build, Flight Speed etc.) and let players choose a certain amount of them, and then come up with whatever narrative they want to justify them.And Floating ASIs help make it more of a narrative choice, which is why some folks like the rule!
Race is not inherently a narrative choice. If it were, it wouldn't provide a y mechanical benefit at all.
Perhaps, but I've yet to see much of anything beyond.Is there a single argument that will convince you that people don't want floating ASIs just for Powergaming reasons?
No. Not "the highest possible". But:
1) Higher > Lower
2) "What do I get if I go with lower rolls?"
Currently, within the rules, you are choosing between a largely narrative difference (race) and that higher roll. Which results in a huge number of people choosing the higher rolls, and the same old race:class combinations over and over again.
A design that unnecessarily encourages people to make mechanical choices at the cost of roleplaying choices is bad design, in my book.
I know this opinion is unpopular, but why dont people who like narrative games just play more narrative games? Why this insistence on persuading the devs to change the game to more suit their tastes and less suit the tastes of others? I really don't get it.And Floating ASIs help make it more of a narrative choice, which is why some folks like the rule!
You can make a narrative choice as a halfling with 15 str, or a halfling with 16/17 str.And Floating ASIs help make it more of a narrative choice, which is why some folks like the rule!
Some people like one thing, some like another. The fact that it's so close (assuming this forum is actually representative, which it isn't) leads me to believe the ability to do either should be preserved.That 55.5% is not you and "the rest of us." like you claimed. That's barely more than half.
I don't know what to say. I would have walked away from a table where some player because of a lucky roll gets such a massive boon. Because if stats did not matter so much, this thread, and all the ones like it, would not be so long nor the battle lines so entrenched.
Fair, not highest, otherwise you would be a Variant Human (oddly enough the most played, and favoured race...hmmm odd that.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.