How Dragonbane Pointed out the Clashing Desires of My Gaming Group


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R_J_K75

Legend
I just had an idea; it might be stupid or unfeasible but maybe a change of venue every so often might help. Concentrating on the social aspect of the game rather than the game itself might take the pressure off the GM and help the players relax their expectations for a session. Playing at a FLGS, a tavern, coffee shop, park, library, etc. that allows it might help ease some of the tension and even draw new players. More players may enable you to have a few groups with like-minded people who enjoy the same style of game.
 

There's no good reason for scare quotes on players...
There are a variety of ways to play; it is a mismatch of styles. They are very much players; just not players wanting the same style as their GM...(snip)...
What his players want appears to be "beer and pretzels" hack-fest.

That doesn't make any of them any less gamers nor players.
Just mismatched to each other.
Stongly disagree
 
Last edited:

mamba

Legend
  • Fast paced
  • Tactical (more than 5e)
  • High power level
  • Competent characters
  • Breeze past the roleplaying
  • No inventory management
  • But still an RPG (not a boardgame)
the first four depend on the RPG, the last three are very much up to the DM

Not really sure what to recommend, it is not going in the direction I usually care for... 13A and MCDM RPG both should lean in the right direction at least. 13A is getting its 2e soonish and MCDM is still in development, so neither might be something to start with now though
 




Blue

Ravenous Bugblatter Beast of Traal
The one "unique thing" about the design that really gives me pause is the exception-based/power design.

That's the sort of game design that really killed the 4E experience.
Let's print out a notebook describing all your multitudes of powers, which are all augmented every level and change based on your magic items (which get awarded every level), and you have to look through your printed notebook to decide what you're going to do each time your turn comes up.
I just wanted a change from that style of play.
I find it very different than 4e because of 10 levels vs. 30.

You may want to also look at the 2nd edition, which is in the process of cleaning up a lot.
 

Blue

Ravenous Bugblatter Beast of Traal
They said "no." I asked if they would prefer just to play a boardgame, but they said "no, we want RPGs." Lord help me if I can figure out what kind of RPG they would like to play.
Have you tried pushing the research on them?

"Please let me know two or three RPGs you'd like to try out. We'll see where there are similarities."

At the very least, if they are playing an RPG they suggested they have buy-in.
 

Blue

Ravenous Bugblatter Beast of Traal
There’s nothing wrong with scripted adventures. I know the internet hates them but apparently they are popular enough that the industry continues to produce them.
Because you literally can't create and publish a campaign that isn't scripted to some degree at this point. Come back in 5-6 years when they'll be able to AI it as a campaign base but adaptive adventures. Until then, scripted is what is possible, so it's what they sell.
 

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