D&D (2024) How extensive (if any) will be the PHB errata?

Alby87

Adventurer
I've noticed, in the preview, that there were a lot of improvements on many things, but some spells have still errors and some "bad" combo seems to exists. Knowing the modus operandi of WotC, do you think they will release an errata, or they wait a little before doing it? Do you think, based on previews, that something need to be patched ASAP (thinking also for the Adventure League, to prevent the organized play to have the "invincible build").

Or they wait for some other publication? Like they did for the coffeelock via Xanathar?
 

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Blue

Ravenous Bugblatter Beast of Traal
I've noticed, in the preview, that there were a lot of improvements on many things, but some spells have still errors and some "bad" combo seems to exists. Knowing the modus operandi of WotC, do you think they will release an errata, or they wait a little before doing it? Do you think, based on previews, that something need to be patched ASAP (thinking also for the Adventure League, to prevent the organized play to have the "invincible build").

Or they wait for some other publication? Like they did for the coffeelock via Xanathar?
My thought is that if they were (a) aware of it and (b) considered it enough of a problem to errata, they would have already fixed it.

So I can't see an errata coming out in the immediate future except for things like typos or a "shoot, I thought I added that sentence to this rule but I guess I didn't" sort of thing.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I kind of expect it to go similarly to last time around. There will be some commonly misunderstood passages that people are constantly asking for clarification about, and they’ll compile some sort of Sage Advice type FAQ document to clarify. If and when that document gets big enough, they’ll make some changes in the next print run. I don’t expect any functional errata, only potential wording tweaks to clarify intent.
 

DrJawaPhD

Adventurer
I kind of expect it to go similarly to last time around. There will be some commonly misunderstood passages that people are constantly asking for clarification about, and they’ll compile some sort of Sage Advice type FAQ document to clarify. If and when that document gets big enough, they’ll make some changes in the next print run. I don’t expect any functional errata, only potential wording tweaks to clarify intent.
Nick property is going to require an entire document on its own
 




Snarf Zagyg

Notorious Liquefactionist
Supporter
Lots of attacks and then weapon juggling to add a different weapon mastery effect or more accurately the other way around.

Thanks! I read this, and then looked at this thread-


As someone who isn't trying to get all the rules exploits in, it seems ... like a lot. I only went two pages in, and thought @Charlaquin provided a good overview, but I'm not versed in the nitty-gritty of the new rules yet.
 

As for micro adjustments they will just change it with print runs like they did in 2014. The 4e monk s water whip and so on.

If you care whatsoever about raw (why tho) you're better often waiting to buy.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I must have missed this in the 4,832 recent threads about 5e24.

What are people claiming about the nick property?
There’s a specific interaction between the way the Light property, the Nick mastery, and the rules for drawing and stowing weapons are worded that could be interpreted as allowing you to draw or stow an extra weapon when attacking with Nick that you wouldn’t be able to when dual wielding without Nick, which could enable you to, for example, have a shield in one hand, a scimitar in the other, and another sheathed scimitar, then attack with the first scimitar, sheathe it after the attack, then draw and attack with the other scimitar. Alternatively, if you add in the Dual Wielder feat (which is now worded to give you a bonus action attack, separate from the two weapon fighting rules, as long as you’ve attacked with a Light weapon that turn) you could hold a scimitar in each hand, attack with and sheath one, attack with the other and draw a rapier or longsword, and then attack with the longsword as a bonus action. Add Extra Attack at 5th level and you could attack with the rapier or longsword again using your Extra Attack and sheathe it. There’s actually one too few attacks made as part of the attack action to draw the original scimitar again in the same turn, so you can really only pull this sequence off every other round.
 

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