How fast till you can run on water.....

Piratecat said:
Real world animals like the basilisk (or jesus lizard) hydroplane across the water all the time, their feet not quite breaking surface tension.

Yes, but the ability to run on water is a function of speed, surface tension, and most importantly weight.

I remember seeing a blurp about this very subject on the Animal Plant show Extreme Animals. I think they said the basilisk lizard runs about 30 mi/h when running on water and that only the young (smaller) lizards do this.

They also did a human equivalent: An average size person would need huge paddle-like feet (or shoes) and be able to move their legs at 90 times/second!!! :p Epic level expeditious retreat!
 

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In the epic level handbook, a DC of 100 on a balance check can make you walk on a cloud IIRC. Don't remember what's the DC to walk on water.

I don't think it could ever be possible IRL no matter how fast you ran.
 

Bastoche said:
In the epic level handbook, a DC of 100 on a balance check can make you walk on a cloud IIRC. Don't remember what's the DC to walk on water.

I don't think it could ever be possible IRL no matter how fast you ran.

I just checked, and the DC for walking on any liquid is 90.
 


Feather Fall doesn't reduce your weight, you would still sink into the water... just slower! ;)

But the problem is not the speed at which you sink, but the fact, that you do (actually breaking the water surface is enough to stop you).

Bye
Thanee
 

No, it would not. I say this half jokingly, but the amount of time it takes you to fall would be a factor. Flapping your arms while falling will move you, but not much.:) But with feather fall and cloak to spare, and what good hero/villian dosn't have cloak to spare, you might even be able to glide a bit. 10' per second is not that fast. Like wise, if you are not falling through the water as fast, that would be the same as running faster, as you would be able to put more foot steps down before breaking the tenson. Can't hurt to ask the DM, right?
 
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No no no, the feat would be Remo Williams: The Adventure Begins (it's a movie where a guy runs on water and Remo runs on just poured concrete).

Seriously though it's all about surface area of the feet, surface tension, and contact time with the water (i.e. speed).

The basilisk can only run on water for short distances too (about 20 feet) IIRC.
 

Thanee said:
Hmm... a lot faster than you can get usually! Even a 20th level monk with boots of striding and springing does only get a 180' move, which translates to 120' per second running, or 36.576 m/s, or 131.6736 km/h. Not a bad speed at all, really, but hardly enough to run on water!

Bye
Thanee

The latest FAQ does not agree with you. The last paragraph is the clincher.

" Boots of striding and springing double the wearer's base speed, giving the sample character a base speed of 60 feet. The distances given in the Jump skill description are based on a speed of 30 feet, and any increases or decreases in speed affect the distance jumped proportionately. In this case, jumping distances are doubled, and the sample character can jump 114 feet in a running broad jump (12+20+30.10=52+5=57x2=114).

Running doesn't increase the distance you jump because it does not increase your base speed; it simply allows you to move farther during your turn.

If the sample character was a monk instead of a barbarian, the distances jumped would be slightly less because the character's base speed would be lower. Note that the monk's fast movement ability becomes a supernatural ability starting at 9th level. Once that occurs, the monk's fast movement no longer stacks with boots of striding and springing. A 9th-level human monk, for example, has a speed of 60. If wearing boots of striding and springing, the monk's speed is 100. (This is twice the 50-foot speed the monk would have at 8th-level, which is the fastest nonsupernatural speed the monk can achieve.)"
 

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