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D&D 5E How fun are warlocks?

Make sure your 2 spells count. Faerie Fire is amazing. Sleep is also good and scales nicely. Your familiar will also be good in combat early on. Later that magic resistance will help a lot. Also don't forget the Fey Presence ability from the Archfey. That gives you another thing to do every short rest and can be game changing. One round is often all you need.

You will shine in the social pillar. There are invocations to make you even better like casting Disguise Self at will.

In exploration you can take Misty Visions and cast silent image at will.

Certainly talk to your DM about what you want out of the game and find out what they want too. Find out if the game will be evenly split between the three pillars. Find out what their take on the superior familiar is.
 

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Misty visions is the greatest invocation ever!

One use i found that the image of the least noisy party member so that enemies think that party has sent a scout ahead. This way hidden enemies usually reveal themselves and waste away their surprise attack to the illusionary copy.

Do note that this doesnt work if you actually want to proceed stealthily. Works only if you know that enemies are waiting for you.
 
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I've enjoyed my warlock more than most classes. I'm the party face (good Cha + skills, many faces, beast speech, spells), scout (imp), crowd control (spells, repelling blast), and a solid damage dealer (more for some battles than others).
My warlock is similar: face, scout, steady damage.

Make sure to encourage the rest of the party to short rest.
And I am always the one asking to short rest after two or three encounters.

I picked Warlock for the fluff, actually. In the DM's homebrew world, my character's race makes him an outcast and untrustworthy. That goes hand in hand with a fiendish pact. Basically, my PC is a good guy using evil to accomplish his noble goals--most notably to free his race from eternal slavery. Wish me luck!
 

I've enjoyed my warlock more than most classes. I'm the party face (good Cha + skills, many faces, beast speech, spells), scout (imp), crowd control (spells, repelling blast), and a solid damage dealer (more for some battles than others).

Hex's concentration requirement often kills it, since I want to do something else or it's hard to maintain concentration, so don't feel like you have to cast it.

This has been my experience as well. I've been playing a Chain Pact Feylock for 12 levels now and I rarely use Hex. I get more use out of Bane, Curse, Hold Person and Hold Monster. Since we're playing in a "fiends" game I'm always casting Prot Evil. Incapacitating four creatures using Hold Person is much better than Hex. So is Banishing two Demons.

I took Beast Speech and Speak with Dead. I'm also the party's face for every creature imaginable. I'm able to translate our Wild Shape Druid, which is a major plus. It means he can stay in Animal Form the entire time. The utility Invocations turn the Warlock into a roleplaying superstar. Even Detect Magic (which I took) is great when the party doesn't have a Wizard or time for a ritual.

Looking at the Warlock through the eyes of a combat optimizer is not the way to go. There are ways to keep your damage high, but it's not necessary for the class. Doing another 10pts of a damage per round is not always necessary.
 

I am really enjoying my Warlock, I am our parties main tank also. I started out wanting to play the standard EB (Fiend Path) Warlock and stay out of melee combat, but we were in critical need of a front line melee combatant. I'm a min-maxer at heart, but after some thought, I just (more or less) washed my hands of trying to follow a specific cookie cutter build and just decided to picture something in my mind and mold my warlock to fit. I rolled very good stats (which helped tremendously) I went 1st level Fighter to start with but then next 4 levels as Warlock (Fiend Path) I am not optimized but I still try my best to be as effective as possible and take the hits. Human, Heavy Armor Mastery, Temp Hit Point Pool, Solid AC, Hex, Shillelagh, Quarterstaff, Shield, Duelist Fighting Style, Devil Sight, Darkness. He has some fun tricks and synergizes very well with our current group. Loving the Warlock so far (Still only technically 5th level though)

Just gotta ignore that I won't be the BEST at anything in particular (Damage, Spell Casting, Tanking etc) ... but I will still be very good in many different areas.
 

Into the Woods

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