How gonzo will you roll with?

How much gonzo will you tolerate?

  • Science and nature do not matter. Ice cream dinosaurs, laser monkeys

    Votes: 28 20.9%
  • Magical punk; Eberron; some attempt at explanation

    Votes: 59 44.0%
  • Mostly mediaeval/natural with some supernatural/mystical/fey weirdness

    Votes: 78 58.2%
  • Monster ecology and rational traps

    Votes: 43 32.1%

Personally, I love Eberron/Nentir Vale/Ravnica style gonzo. I play D&D because I play fantasy; the more bogged down with "realism" a game tends to be, I find, the less fun I tend to have.
 

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Ideally I would go with monsters ecology and rational traps... but I often find it hard to keep it all together, so I normally go with some unexplainable/unexplained stuff and tell the players that it's up to them to figure out, where really I have no idea either :)
 


I like monster ecologies. I dislike having thousand year old dungeons with living creatures that need food. Or hostile alpha predators living in a dungeon a few rooms down from other creatures but somehow ignoring them.

This is exactly why I don't like and don't DM regular dungeons. I do enjoy a good stronghold every once in a while or a dungeon inhabited by crazy undead but otherwise I really like monster ecology.
 


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Exactly this level of Gonzo.
 


I'll allow an occasional departure from RAW, but I won't walk away from them. For me, the game need some sort of guidelines, ere it
descends into gibberish, with each following mawp more outlandish than the last.
 


I did not even know the first two groups enjoyed grounded world-building.

Oh one of them does. Trust me :)

To me, it's a question of predictability. Either you're chaotic-evil, and anything goes (full gonzo), or you're lawful-good, and most things need to follow a rhyme or a reason. Or you're one of the other six alignments. Just don't ask for mercy from the chaotic-neutral guy.
 

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