No, they are examples. The list is context free examples amplified to explicitly show ways a gm could use the incentives involved with the system being written to need magic items or bonuses to the base PCs that make up for their loss. You simply decided that there is no possible way the GM could be empowered to guide & direct the game other than what amounts to telling the gm "gitgud" or the gm asking players who no longer need anything pretty please please please or there are "serious issues".Um, most of these don't engage the arguments made at all, or ignore that 5e has as many tools to address them. Also, I'm a bit concerned that most of this list is basically passive aggressively trying to direct the players instead of honest engagement with them. Is that the argument? Prior editions enabled more passive aggressive control features?