D&D General How has D&D changed over the decades?

Really?

The 4e art was glorious. It really was heads and shoulders above pretty much anything that came before it.

Let's not forget this:

56cbcdd4210cb88dcd94def9d9d1efef.jpg


was a 4e image.
The art in the 4e prerelease books was indeed very good, and particularly refreshing after the mess that was 3e art. The art in 4e itself slowly declined as the edition went on IMO.
 
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No game of D&D survives that unscathed, save for procedurally generated hexcrawls.
I disagree, in that if the DM's already in wing-it mode then the players doing something unexpected doesn't come as any big deal; the DM just goes with it. But if the DM's in "I've got this all planned out" mode and the players do something unexpected it's harder for the DM to both seamlessly react and at the same time let go of whatever was planned.
 

Just to expand a bit on what I said earlier about subsequent editions reflecting how the game is played at the table. Take 4e as an example. Lots of people talk about 4e being inspired by MMO's and certainly I understand why. But, that's a misunderstanding of the design goals. It's not that 4e was inspired by MMO's. It's that 4e's design and MMO's design share some of the same goals - it's about convergent evolution.

Look at this thread. In the past few pages, we've been discussing creating wands and how it works. Now, obviously there's some disagreement there. If you have a stable group though, you've resolved these conversations years ago and incorporated that into the game you play at your table. Fair enough. But, 4e was designed around the paradigm that you would not have a stable group. That you would be playing and DMing for strangers all the time. Similar in approach to the RPGA where you never really know who your DM will be nor will you have the time to really get to know your players. Very similar, in fact, to how MMO's work.

So, imagine you are a DM and you are getting new players at your table every three months. Now, go back to the discussion about wands. Imagine you have to have this discussion every three months for the past FIFTEEN YEARS. :wow: Yeah, most people are going to want to do violence to the next person who brings it up after the fifteenth time.

That's where 4e comes in. Very, very clearly defined rules (particularly compared to earlier editions). You know exactly how your character works, regardless of who your DM is. At least, that's the goal. In 3e, your character could vary widely depending on how your DM thought. Again, taking the crafting wands thing. In my game, it was common right from the first day. First 3e character I ever made was a wizard and the first chance I got, I took craft wand. That was still in 3e and not even 3.5. So, to me, the whole wand thing and healing wands is part and parcel of 3e right from the word go. If I went to a table where the DM interpreted these rules differently, there would likely be some conflict at the table.

Now, 5e has swung some distance the other way. The assumption is now a fairly stable group although, really, the rules are still far more clear than 1e or 2e and considerably scaled down from 3e, so, IMO, 5e rather straddles the difference between 3e and 4e. At least, it's far closer to both of those than 1e or 2e mechanically. But, the point is that every edition of D&D is based on the edition before it. The changes that come with each iteration of D&D generally have their root in changes that many groups were already doing. Which groups get listened to tends to result in people either being quite happy or feeling disenfranchised by the game.
 


....

Here's one thing that has definitely changed over the years. It's now REALLY apparent when people don't bother looking up the rules when they make pronouncements. Back in the day, it was likely the players wouldn't actually know the rules and would not have anyone to ask. Now? It's a Google search away and it's far more likely the players will know the rules better than their DM's.
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PHTTTT. HA HA HA ha Ha HA. I know I have consumed a lot of Jim Beam and Beef Since 1E. But DUDE not looking up the rules and making PRONOUNCEMENTS has been a timed honored tradition.
 

PHTTTT. HA HA HA ha Ha HA. I know I have consumed a lot of Jim Beam and Beef Since 1E. But DUDE not looking up the rules and making PRONOUNCEMENTS has been a timed honored tradition.
That's what he said - it's always been there it's just now the players know when the DM is pulling a pronouncement on them instead of following the rules. Back in the 1e days players often didn't even know the rules because so many of them were tucked away in the DM books that they weren't "supposed" to read. And many of the DMs didn't know the rules either because they couldn't figure them out from the less than clear verbiage used to describe them. So they just laid down rules and the players assumed they were playing by the book somehow.

These days the rules are simpler and all pretty much in the PHB. So it's pretty obvious when a DM is breaking the rules or doesn't actually know the rules.
 


There's basically no cost to recovery....It makes wandering monsters on journeys pointless.
"Pointless" within a very narrow view of what the point of having encounters is. If you only view the point of encounters to be to cost the PCs resources that they might need in a future encounter before they have a chance to recover, then sure, maybe. But there are so many more possible points to encounters. To so many players, the encounter is the point. The purpose of their role-playing is to interact with the game world, and an encounter is interacting with the game world. It doesn't matter whether the encounter was planned or randomly-determined. It's an encounter, and therefore a chance to interact with the game world.

Expecting a widely-published game to prioritize one very narrow view of the point of the game is untenable, when there are so many other views of the point.
 

Going by core book covers is unfair if only because 3e was the only edition with good core book covers.

Or good book covers in general now that I think of it. Except the odd setting book like the FR ones. But even the most garbage books of the era like the BoVD, BoED and Savage Species have rocktastic covers. Everything else has been a second rate symphony. They even made the logo progressively worse after that.

Even 3rd parties were biting off them and looking good. Like all those books with the needlessly complicated traps no players has ever or will ever sit through the long winded descriptions and mechanics of.
I was very fond of 3e's cover style.
 

These days the rules are simpler and all pretty much in the PHB. So it's pretty obvious when a DM is breaking the rules or doesn't actually know the rules.

W: "I cast True Seeing on the Barbarian so he can see the invisible monster."

DM: "True Seeing's description doesn't say it let's you see invisible though?"

W: "Here, it's in a sage advice."

DM: "Ok. Barbarian, you can see the hideous thing just fine."

B: "Great. I try to take it's head off."

DM: "Roll with disadvantage because it's invisible."

B: "But I can see it!?!"

DM: "Here, see this other sage advice I saw in the screen with the last one. Being able to see it doesn't negate the disadvantage."

Oh the wonders of clear rules and modern technology!
 

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