Helldritch
Hero
Yest it is. And No it is not. The whack-a-mole syndrome that started in 4ed is rampant in 5ed if the DM does nothing against it. The only solution I found to stop the whack-a-mole, is to literally kill the fallen character as soon as a character is getting right up from being downed. Intelligent enemies will go out of their ways to kill a fallen character/foe as they have seen a foe fall and get back up. As long as the whack-a-mole is not started, no problems. Once a player starts the whack-a-mole, tough luck. I will kill.I don't think its unrealistic or table specific to say that healing, stabilizing and revivifying are readily available in 5E.
Add to that death saves, and it's clear that ,relative to earlier editions, it's hard to permanently die in 5E.
And guess what? The play of my players improved substantially. Both in Role Play and in Tactical Play. They do not take chances anymore. At half HP, some are using the Dodge action to reduce the possibility of being hit and receive healing before too late. Some in other threads told me I was metagaming. BS! I say! If I were to see a fallen foe get back up and kill a team mate, you can bet your shirt that I would double tap for good measure. No hesitations at all. 5ed can be deadly, unfortunately, it takes a DM a bit on the adversarial side for some. For us, (my players and I) the whack-a-mole was breaking the verisimilitude of the world. We might be wrong, but at least we find our games, with such a high lethality, to be way more interesting. In some games, I litteraly see some players climbing on their chair and getting nervous as the fight is going against them. And when the beat the odds, they cheer up! They won. Victory was not handed to them on a silver platter. They had to work hard to get their victory and they remember them for a long time.