Mournblade94
Hero
Tactictly Death isnt always the desired result. if the PC is down they are no longer a threat. I don't like when DMs think that the monsters just want to kill (Unless the fluff warrants it)Right. So to recap, to kill a PC the monster (or group of monsters) has to: 1) eliminate all the PC's hit points; 2) work through 3 death saves despite any and all healing (any of which will reset the count to zero); 3) do all that without the PC's party healing them through the damage/death saves, and; 4) do all that despite being wildly undertuned compared to the PCs (as in lower AC, lower hp, lower damage, etc). Let's look at healing. Healing Word, Revivify, Cure Wounds, paladin's Lay on Hands, Aasimar healing, fighter second wind, Healer feat with a healer's kit, etc. Most or all of that is available at low levels. So, basically, everyone at the table has to agree that a given character's time has come before a PC can die.
I immediately shift the monsters to making sure the support is taken down once a damage dealer is down. That action to kill the Damage dealer outright can be much better used trying to curtail a support character from bringing the unconcious character up.