Hussar said:Crippled prince? How did you do that using 3.5 RAW?
We used 3.0 - we rarely ventured
Hussar said:Young boy? Again, how did the rules of 3e D&D help you there? ?
Commoner for the first few two levels, and then he learned to fight and tranistioned into warrior.
Hussar said:Priest with no powers?
Expert.
Hussar said:But, be that as it may, do you honestly think that the system is set such that you could play commoners without massively rewriting just about every element?
We did not massively rewrite anything. And those extra four NPC classes made it possible to play just about anything you wanted to. And for NPCs to be just about anything you wanted to. It isn't all about the bonuses and stats. We didn't have sets of stats going into battle, my players created people to, the stats just represent them and it is more aboput the experience that maximizing the character.
Hussar said:The entire CR system breaks down instantly there. Which knocks on XP, and a number of other elements.
That CR system was so subjective, and its effectiveness varied based on the GM implementing it. Our encounters were story based, not balance based.
Hussar said:Never mind that 3e combat is incredibly lethal to standard classes, let alone NPC classes. How did you avoid killing PC's constantly?
Because our combats are dramtic story events, not tactical breakdowns. Our world is a magic rare LOTR type world. Combats serve a story purpose, not a grid based play by play exercise. I respect people loving minis/battemaps, but there are people who finds that level of deteail, time consuming, exhausting, and not dramatic story wise
Hussar said:But, besides all that, would you say that choosing an NPC class should be an assumed option in the game? Or should it be a not really supported fringe option?
Because obviously we didn't feel it needed to be regulated to NPC classes. This is what I am talking about 3e being a toolkit for a wide diverse range of gamer, character, and world styles. You can call me "Fringe" if you like, and I will agree that there are probably far more people who agree with your type of play style, but my point is that was what was amazing about 3e - it allowed for diversity. Did it do everything perfect, nope. It made a point of saying it is okay to changing things to play by your style. 3.5 took us a step away from that, but it was close enough that we could still continue. 4e is catered to a specific type of game - and it is yours - so lucky you.
Why is it so hard for people to sympathize with this and look at things from another perspective? You are happy as a clam with it. I accept that, and am happy for you.
Maybe this is just a cultural DnD gap. That you have never seen a 3e game run like mine. Maybe all you have seen is your style.
Either way, in 3.X we both played DnD. Now, only you do.
Razuur
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