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How Have You Houseruled Wizards in 3.x to Be the Masters of the Universe Once Again?

joethelawyer

Banned
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pleeeeeease don't go into a class balance war in your responses. also, this is about 3.0 and 3.5 and AD&D.

so, to paraphrase bill o'reilly, "This is a 4E-Discussion-Free Zone"

please only post responses here if you have houseruled wizards in 3.0 or 3.5 to get them back to where they were in the AD&D era in terms of their power relative to other classes and monsters, and let me know what you did.

As i looked at the classes i saw that characters have a ton more hp than they used to have in AD&D. there is no level cap on rolling hp, higher stats, and more magical stat bonuses. monsters now have classes which often gives them more hp than they used to have. i see melee classes (primarily) doing more damage in combat due to more attacks per round and the better gear used in 3.x.

at the same time i see wizards wussified in terms of spells that deal damage. there are level caps on fireball, magic missile, lightning bolt, burning hands, etc.

i plan on lifting level caps on fireball, lightning bolt, magic missile, and cone of cold. i plan on making burning hands 1 hp per level, no save, in the fan shaped 120 degree arc, as in AD&D.

we play 3.0 rules, so there are a lot of save or die spells. i like that. we are keeping those rules in place.

has anyone done anything else along these lines?

I don't mean to sound rude or anything, but i am only looking for responses from people who agree with me and have done something about it along the lines of what i described above. i am not looking for a discussion in this thread on whether i am right or wrong. you can fork to another thread for that if you like. we are playing tomorrow and i just want to get the proposed rule changes written up before then.

also, if anyone has any AD&D wizard spells that they converted to 3.x because they weren't included in any 3.x core books, please feel free to post them here.

thx
 
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I find that 3e Wizards are even more dominant in 3e than in prior editions. Wizards have consistently dominated my 3e campaigns from 5th level on up.

Metamagic feats let them far surpass the damage caps.
No risk of spell being disrupted anymore - just 5' step back and cast. Or use combat casting.
Quicken spell gives 2 spells/round. Add in 3.0 Haste and it's 3 spells!
There are new, ridiculously powerful spells.
Wizards with high CON (often from item boost) can easily end up with more hit points than the party Fighter. They can get a comparable AC, too. And if threatened they just Dimension Door away.

Conversely, melee fighters who move only get 1 attack. Plate armoured fighters can only move 20' (40' charge) then get their 1 attack. At the climax of one campaign, with 17th level PCs, the Wizard had cast 2 Horrid Wiltings and nearly wiped out the BBEGs before the plate & magic spear fighter had even got 1 attack!

If you want, you can remove the caps, but then you might as well remove the metamagic feats.
 


I replaced them with sorcerers; dropping 6-8 fireballs a day (+ metamagiked ones) reminds everyone whose really packing the firepower.

(I replaced clerics with mystics too, just to keep things fair).
 

I find that 3e Wizards are even more dominant in 3e than in prior editions. Wizards have consistently dominated my 3e campaigns from 5th level on up.

Metamagic feats let them far surpass the damage caps.
No risk of spell being disrupted anymore - just 5' step back and cast. Or use combat casting.
Quicken spell gives 2 spells/round. Add in 3.0 Haste and it's 3 spells!
There are new, ridiculously powerful spells.
Wizards with high CON (often from item boost) can easily end up with more hit points than the party Fighter. They can get a comparable AC, too. And if threatened they just Dimension Door away.

Conversely, melee fighters who move only get 1 attack. Plate armoured fighters can only move 20' (40' charge) then get their 1 attack. At the climax of one campaign, with 17th level PCs, the Wizard had cast 2 Horrid Wiltings and nearly wiped out the BBEGs before the plate & magic spear fighter had even got 1 attack!

If you want, you can remove the caps, but then you might as well remove the metamagic feats.

sorry, i guess i should have posted that we removed the haste of 3.0, removed all magic items that increased ability scores, and modified metamagic enough so that it is effectively removed. the restrictions we houseruled on magic items pretty much guarantees that wizards have a sucky AC. sorcerers dont exist in our campaign, nor do any other classes not in the core rules of AD&D. prestige classes do not exist.

my wizard is only 14th level so i haven't gotten to horrid wilting yet. but if its that game unbalancing i will remove it or modify it.

again though, not looking to argue the legitimacy of my point of view, because basically from my perspective, and more importantly from the perspective of my DM, i am right. i am just looking to find like minded people who have done some houseruling along these lines.

thx
 
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sorry, i guess i should have posted that we removed the haste of 3.0, removed all magic items that increased ability scores, and modified metamagic enough so that it is effectively removed. the restrictions we houseruled on magic items pretty much guarantees that wizards have a sucky AC. sorcerers dont exist in our campaign, nor do any other classes not in the core rules of AD&D. prestige classes do not exist.

my wizard is only 14th level so i haven't gotten to horrid wilting yet. but if its that game unbalancing i will remove it or modify it.

again though, not looking to argue the legitimacy of my point of view, because basically from my perspective, and more importantly from the perspective of my DM, i am right. i am just looking to find like minded people who have done some houseruling along these lines.

thx

What is the point of asking method for housefuling something back if you have houseruled them off?

Hints:
- direct damage are about the weakest spells used by wizards (if you need to kill something in 3.x, just use Save-or-Die ones and those which control battlefield around you to your advantage),
- magic items with stat enhancements benefit mundane classes most (if you have feats for raising your spell DCs, it's just a matter of applying correct spell to correct target... or simply use spells which do not grant DCs),
- wondrous items, staves, item creation feats.

Regards,
Ruemere
 


sorry, i guess i should have posted that we removed the haste of 3.0, removed all magic items that increased ability scores, and modified metamagic enough so that it is effectively removed. the restrictions we houseruled on magic items pretty much guarantees that wizards have a sucky AC. sorcerers dont exist in our campaign, nor do any other classes not in the core rules of AD&D. prestige classes do not exist.


thx

Ok, so you houseruled the uberness out of 3.x wizzies and want to reflavor them with their old AD&D uberness?

Are there other houserules that effect the rest of the classes?

Wouldn't it have been easier to just run an AD&D campaign instead? (not trying to be snarky)

Maybe look at OSRIC or C&C and see if there are some solutions for you there. Both are D20 based OGL games emulating AD&D with both rules and flavor.
 

Ugh, I had a big long explanation typed up, but I lost it when I got auto logged off.

The short form is this:

My recommendation is to double all damage done by spells simply by doubling the number of dice that you roll so that a 10th level fireball does 20d6. Plus, make the DCs of all spells equal to 17+1/5 levels of the caster. (or, alternatively, if you want Int to matter more than it did in older editions and to make the game REALLY frontloaded, make it 15+stat modifier)

Since you've already eliminated stat boosters, this should pretty much do it by itself without any changes being needed.
 

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