pleeeeeease don't go into a class balance war in your responses. also, this is about 3.0 and 3.5 and AD&D.
so, to paraphrase bill o'reilly, "This is a 4E-Discussion-Free Zone"
please only post responses here if you have houseruled wizards in 3.0 or 3.5 to get them back to where they were in the AD&D era in terms of their power relative to other classes and monsters, and let me know what you did.
As i looked at the classes i saw that characters have a ton more hp than they used to have in AD&D. there is no level cap on rolling hp, higher stats, and more magical stat bonuses. monsters now have classes which often gives them more hp than they used to have. i see melee classes (primarily) doing more damage in combat due to more attacks per round and the better gear used in 3.x.
at the same time i see wizards wussified in terms of spells that deal damage. there are level caps on fireball, magic missile, lightning bolt, burning hands, etc.
i plan on lifting level caps on fireball, lightning bolt, magic missile, and cone of cold. i plan on making burning hands 1 hp per level, no save, in the fan shaped 120 degree arc, as in AD&D.
we play 3.0 rules, so there are a lot of save or die spells. i like that. we are keeping those rules in place.
has anyone done anything else along these lines?
I don't mean to sound rude or anything, but i am only looking for responses from people who agree with me and have done something about it along the lines of what i described above. i am not looking for a discussion in this thread on whether i am right or wrong. you can fork to another thread for that if you like. we are playing tomorrow and i just want to get the proposed rule changes written up before then.
also, if anyone has any AD&D wizard spells that they converted to 3.x because they weren't included in any 3.x core books, please feel free to post them here.
thx
so, to paraphrase bill o'reilly, "This is a 4E-Discussion-Free Zone"
please only post responses here if you have houseruled wizards in 3.0 or 3.5 to get them back to where they were in the AD&D era in terms of their power relative to other classes and monsters, and let me know what you did.
As i looked at the classes i saw that characters have a ton more hp than they used to have in AD&D. there is no level cap on rolling hp, higher stats, and more magical stat bonuses. monsters now have classes which often gives them more hp than they used to have. i see melee classes (primarily) doing more damage in combat due to more attacks per round and the better gear used in 3.x.
at the same time i see wizards wussified in terms of spells that deal damage. there are level caps on fireball, magic missile, lightning bolt, burning hands, etc.
i plan on lifting level caps on fireball, lightning bolt, magic missile, and cone of cold. i plan on making burning hands 1 hp per level, no save, in the fan shaped 120 degree arc, as in AD&D.
we play 3.0 rules, so there are a lot of save or die spells. i like that. we are keeping those rules in place.
has anyone done anything else along these lines?
I don't mean to sound rude or anything, but i am only looking for responses from people who agree with me and have done something about it along the lines of what i described above. i am not looking for a discussion in this thread on whether i am right or wrong. you can fork to another thread for that if you like. we are playing tomorrow and i just want to get the proposed rule changes written up before then.
also, if anyone has any AD&D wizard spells that they converted to 3.x because they weren't included in any 3.x core books, please feel free to post them here.
thx
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