lutecius
Explorer
Or he nailed the entire problem with minions.Kzach said:Congratulations!
You've missed the entire point of minions!
Or he nailed the entire problem with minions.Kzach said:Congratulations!
You've missed the entire point of minions!
Thunderfoot said:For example...
Of course it has to do with the rules in the context of his post.LostSoul said:Your two examples show people who don't want the same things out of the game. I'd say that's a breakdown at the social level; it doesn't have anything to do with rules.
Arnwyn said:Of course it has to do with the rules in the context of his post.
He is indeed discussing people who don't want the same things out of the game and the rules to achieve those different things. If people want different things out of a game, it is reasonably likely that they'll choose different rules to meet their needs.
Arnwyn said:His point is concise and correct - there is no "perfect" rules system because, as he clearly noted, different people want different things.
LostSoul said:But different people can want the same thing. When that's the case, then you can start looking at the rules and asking if they are going to be a good match for what you want.
Brown Jenkin said:I think that is the point.
That's simple not true. You don't have to trade off time for realism or fun for function unless the game you're looking at is already perfectly designed for its goals. We could easily, for instance, make D&D more realistic and less complicated at the same time.Thunderfoot said:There was a thread about a month back that asked about the perfect system and I pretty much showed that a 'perfect' system doesn't exist, because you either sacrifice time for realism or fun for function (kind of an x - y axis circle graph. (yeah get out your trig functions folks)).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.