I think the Cleric is the best designed 5e class, and as a result I've played more clerics than anything else this edition.
The feel of the Domains are all very distinct, and the one I have tried all play well. You don't need to act as a healer, but you have that ability cornered if you want it. You'll never be the greatest damage dealer, but you can be consistent and reliable.
Unlike other classes, there's a flexibility, so you can make a strong, capable cleric with Strength, Dex, or Wisdom as your main attribute.
Level 2 spells I've had good use with include Spiritual Weapon and Blindness, and at Level 3 Spirit Guardians is your friend. (Inflict Wounds at level 1 has come in handy often as well).
My only substantial complaint about Clerics, and this does affect play, is that your attack cantrips are all saves rather that rolls to hit. This is great for avoiding cover, but you miss out on the 20-sided die in your hand, which (for me) is a big thing. The Arcane Domain got around it by letting you use 2 wizard cantrips with your wisdom.
Hope this helps.