Quantarum said:
My last campaign ended in September after three years and six months. The players went from 1st to 22nd/23rd level. We played once a week for 3.5-5 hours a week with several month long breaks.
I am very impressed by everyone's long campaigns, but I wanted to point this post because it is
textbook, and I just got that little rush that you get when a theory pans out.
Ltheb Silverfrond said:
(Assuming they gain 1 level each session and we can make it every session, barring most of the December dates)
How is that panning out for you? In my experience, 1 level per session (or even every other session) seemed pretty fast. The players didn't get a real chance to use most of the abilities they received. But if your findings are different, I'd like to hear how you avoid that little trap.
DeusExMachina said:
In my campaign I usually level the characters roughly every 2 to 3 sessions, each lasting 4 or 5 hours. Slower than that and I start to get frustrated with advancement. A story arc lasts about 10-15 sessions, sometimes longer, but usually not exceeding 20 sessions. After that another DM takes over with his own campaign world and such. Later I somtimes go back to my old campaign world, change it a little and then create a new storyline inside it...
It seems shorter than most people's campaigns here, but the bonus is that we do get to play in a lot of different world, different stories and with different characters...
This is really similar to the rate I usually DM at, mostly because I'm a setting freak and I love to explore new and different worlds and styles. Part of what lead me to the question was that I wasn't sure how much high-level D&D I would ever play (assuming I usually start at level 1), and I wonder how many people never hit the high levels simply because it takes longer than most "campaigns" (and by that I mean the individual parties more than the setting) last to get there, or at least longer than most groups are together.
It's interesting to see so many longer campaigns out there. I'm getting the sense that they are a little "sandbox style" and don't have a lot of PC death, which is an interesting correlation. I'm also getting the sense that these groups definitely get in the "habit" of having a weekly game, which is something I've struggled with a lot more, as Real Life interjects random interruptions and then momentum is lost (though I guess for me that has been mostly people moving, and that's probably to be expected in an arc that takes you from high school through college and halfway across the country

). I'm also noticing that the longer-lasting campaign usually stick to low levels only, which is interesting, too...