Henry said:
On the other hand, Conan AND the Mouser found themselves both broke and on the losing end of a problem many, many times. They did run into things that could kill them if they weren't careful, but the trick is they WERE careful, and for purposes of plot always did the right thing that kept them coming out on top - or at least, living another day.
Well, sure. Nothing in the SWSE rules makes it any harder for the characters to LOSE. In fact, it makes it a lot EASIER for them to lose without being TPK'd, because they can face overwhelming power that is almost certain to drop one or more to 0 hp without the risk of truly killing off the party, and because, as they start at near full strength, they're far more likely to face encounters that are equal or greater in strength.
On those occasions that S&S heroes face more than they can handle, it's usually not because they're tired or worn down; if anything, those are the situations where they heroically press on against all odds (i.e. take a second wind). No, it's when they face things too bizarre or powerful for them to confront with wits and steel, regardless of their current condition.
Henry said:
A better example is something like the Black Company series - that's a bit on the VERY low end, because sometimes the characters didn't survive even a couple of chapters! Not quite that low-brow and deadly, but the thing that SWSE can't emulate (and I'm trying now, to no success!) is more gritty space fantasy, because the characters can recover so fast they can get out of trouble very easily. I like many of Saga Edition's rules, but the combination of them means that characters are VERY capable at low level, and there's no way to emulate the scrabbling at beginning careers that Both D&D and Star Wars d20 was capable of.
IMO, the Black Company is best represented by taking a page from OD&D and early AD&D. The actual PCs are people like Croaker, One-Eye and Goblin, the Captain and the Lieutenant, and (depowered) Lady - and all of them survive through multiple books against major odds, often less because of personal power (i.e. levels) and more because of a combination of cleverness, guts, and luck (that last being a metagame mechanic in gaming terms). The types that died after one or two chapters were henchmen and hirelings - good guy mooks, in other words.
Henry said:
The armor that a first level soldier is wearing is only like +3 or so to reflex defense - and from personal experience doesn't make a bit of difference. I've seen a level 2 Soldier pinned down by two droidekas firing at him behind cover - at which point two level 2 human jedi Surge into the room, force slam the Droidekas (those things Obi-Wan and Qui-Gon ran from), force-grip one to the point of breaking (used a force point), and the other was chopped up as he got off the floor with a lightsaber, and hit with an ion grenade from another PC, ending the fight. The remaining Droideka got two shots, rolled low, and missed with both, and that was all she wrote.
Reh? My first-level soldiers were rocking Armored Flight Suits, which give a +6 to Ref and +2 to Fort, and are also airtight in space. Otherwise known as 'awesome in a can.'
Henry said:
Jedi made the soldier look like a chump at that low level. Now, at high level, I can see it would have evened out. But at low levels, Jedi are using the UTF skill at the equivalent of a 5th or 6th level D&D power.
If you say so.
My experience was, again, just the opposite. The jedi lost initiative and a group of clone troopers gunned him down to a handful of hp and -2 on the condition track when he deflected a mighty one out of four shots. I've run the math on deflect. With a reasonable build, it's better against only the first shot, at most slightly better against the second, and worse against the rest; my SWSE experience is that it's usually going to be 2 out of 4-12 shots.
Henry said:
Given that Conan's earliest stories started him out at like 15 or 16, I could see him being 4th level at age 18. However, I may be blanking, but I could have sworn he killed the spider but the poison almost did him in, right? Plus, he started with a compatriot, but the guy died in mid-story.
Conan did barely survive the fight with the spider, but it didn't actually poison him. His companion was killed by it, though.
Henry said:
I think all these examples are diluting the biggest concern for if D&D goes too much in the SWSE route -- the loss of granularity in the power of low levels, meaning that those who want such will have to go to another d20 or other system to get it. I'm liking more of what I'm seeing out of the previews, but this one concern is one that does go in my "dislike" column.
As I've said elsewhere, the huge gain in fun and playability for new players vastly outweighs the minor negative of not being able to play WHFR starting characters for one or two levels before I get my sword and sorcery heroes and (unfortunately) eventual fantasy supers. I hardly think experienced gamers, who are almost certainly the only ones who would have any knowledge of or interest in another way to play, are lacking in system choice for gritty play - including ones like, aptly enough, the Black Company d20, which provide gritty play all the way through character progression.