WayneLigon
Adventurer
FireLance said:In all seriousness, I think the only criteria for me is: it's got the D&D logo on it.
Same here. Literally everything else could change. And eventually will, most likely.
FireLance said:In all seriousness, I think the only criteria for me is: it's got the D&D logo on it.
Thurbane said:I'm just curious, what exactly would it take for D&D to stop being D&D to you?
I agree. GURPSGentlegamer said:I once posed a hypothetical where Steve Jackson Games acquired the IP for D&D and released the "new Dungeons & Dragons game" with the trademark on the cover, but the rules were identical to GURPS. Several posters said that this game would still be D&D.
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In my opinion, we have been at "d20 Fantasy" since the advent of "3e." 3.5 was d20 Fantasy, 2nd Edition.
The fluff isn't going to go away, so it's not going to cease being D&D if they just stop using the Forgotten Realms, Greyhawk, and such. People will still find enough information on the settings and the planes and the denizens thereof, on the internet and from old supplements.Thurbane said:Is it in the fluff? So long as the recognisable races and classes are there, will it always be D&D no matter the mechanics?
Is it in the crunch? Do Saving Throws and Armor Class have to remain to make it D&D?
Agreed fully, and I'll add:Zaruthustran said:For me, D&D is:
Using all the dice from d4 to d20 (with d20 for attacks)
Levels
Classes
Humans, Elves, and Dwarves as PCs
Magic (and Magic Missile)
Dungeons
Dragons, trolls, goblins, orcs, and undead as foes
Medieval-era weapons and armor (swords, bows, and plate armor)
Wondrous treasure
I'll add to this:And, to a lesser extent:
Renaissance-era politics and cities
Dangerous, unknown wilderness