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How many folks are still playing/running 3e?

Still running a 3.5 game with 7 players.

Also playing 4E in a smaller group.

Will probably switch to 4E with my main group and let them decide if we'll stick with it or go back. Right now those of us that have been exposed to 4E are leaning back towards 3.5e.

I know a lot of hard core gamers in the area that have stuck with 3E or are using Pathfinder.
 

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I'm running two different 3.5 campaigns. One was our original 3.0 campaign which we switched over to 3.5 when it came out, and the other has been 3.5 from the start. We're around levels 15-16 and 9-10, respectively. The higher-level game has more experienced players, so we use the Core Rules plus WotC supplements, while the lower-level game has some brand-new players, so it's Core Rules only.

I use a bunch of adventures from Dungeon (in its print form, naturally), and create my own adventures, as the ongoing campaign's needs dictate.

Johnathan
 


Running a 3.5 game for my wife, using whatever books I happen to find useful. That's mostly core plus WotC and other monster books, but I will add a few things as we get higher in level.

I ran a Pathfinder alpha one-shot last summer that looks like it will evolve into at least a few sessions this summer (and maybe fall). That'll continue as Pathfinder, either beta or final, depending on whether we decide to meet before or after the 13th. ;) That's mostly newbies, so I'm keeping it simple, but I'll run a CMG adventure. If it continues, I'll surely pull from other books.
 

I'm running a weekly(-ish) 3.5 game set in my home setting. I allow PHBII, a lot of the Complete stuff, and everything else on a case by case basis. As a DM I make a lot of use of Hordes of the Abyss and Libris Mortis.
 

I play every Wednesday evening in a 3.5 all-PCs-are-elves sandbox campaign. Core rulebooks only. Tabletop.

Every Saturday night, I DM an online (using MapTool) 3.5 Greyhawk campaign. Core rulebooks plus a few carefully chosen things from other sources (a few classes from the Complete splatbooks, an occasional item from the Magic Item Compendium, etc.). The campaign focuses on dungeon crawls, so I generally take a published adventure (old modules, mostly), make a few changes to suit my tastes, convert to 3.5 rules if necessary, and run it.

These are the only groups I'm currently involved with.
 

I currently run a 3.5e campaign using the core books. Other materials may be introduced at my discretion.

I tried running 4e, but I just did not like it.
 

My campaign is, currently, on hold for M&M. We are planning on picking up the campaign. The following will be used (possibly, along with some elements from Trailblazer):

Key Sources
3.0 Core + elements from 3.5 SRD
Unearthed Arcana
Fewer Absolutes
Book of Experimental Might (Just a couple of things)
Artificer's Handbook
Poisoncraft
Book of Iron Might
Cavalier's Handbook (except for the class itself)
Hong's Knight adaptation of the OA Samurai
Psychic's Handbook
Shaman's Handbook
Witch's Handbook
From Stone to Steel
Advanced Bestiary
Book of Templates
MM2
Fiend Folio


Other Sources
Armies of the Abyss
Legions of Hell
Book of the Righteous (for the Holy Warrior)
Book of Vile Darkness
Experts 3.5
Ink and Quill
Noble Steeds
Hot Pursuit
Hot Pursuit: On Foot
Unholy Warrior's Handbook
various web articles and enhancements from WOTC's site
 

We're still doing 3.X, but we are examining options like Pathfinder and True20. First up, though, is my recently purchased Warriors & Warlocks, because M&M seems to be being met with fairly positive reactions.
 

Group 1: Conan RPG + Conan supplements

Group 2: Kingdoms of Kalamar campaign.
Conan RPG as core rules
Thieves' World ( some classes, magic system - replaces Conan Scholar/sorceror)
Game of Thrones (cherry-picked rules such as Influence)
D&D 3.5 (spells, misc. rules, monsters)
Cavalier's Handbook
Shaman's Handbook
Iron Heroes (Combat manuevers/stunts)
Book of the Righteous
Arcana Evolved, Spell Treasury (scaled spells, some classes)
Cityworks
Traps & Treachery
Heroes of Horror (selected rules/monsters)
Heroes of Battle (selected rules/monsters)
Fields of Blood
Magical Medieval Society: Western Europe
Strongholds & Dynasties (construction rules)
Crime & Punishment
Love & War
Torn Asunder
Hot Pursuit
Kalamar Player's Guide
Divine Masters (customizing channeling powers for BotR faiths)
Fang & Fury
Unholy Warrior's Handbook

Adding/cherry-picking from Pathfinder once released.
 

Into the Woods

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