How much do names in D&D matter to you?

shilsen

Adventurer
I've seen a fair number of threads on ENWorld over the years where people have complained about or argued over aspects of the game where their dissatisfaction stemmed, at least in part, from the disparity between the name of a particular class/feat//ability/spell/etc. (and the resultant expectations/preconceptions that the name raised) and what it actually did. An easy example of such is the ranger, whose name references a lot of literary and other conceptions that the class itself (for many) does not exactly fit.

I was just thinking today that I've never paid much attention to names as such in D&D but have always focused on the given description and mechanics. Which is at least one reason I often don't have trouble with aspects of D&D I see many people complain about. For me, when I read about the gorgon in D&D, it's never bothered me (despite being a mythologist) that it's a big metal bull instead of a woman with snakes for hair, as the gorgon was in Greek myth (Medusa only being one of them). I always looked at the D&D ranger and thought it was a two-weapon warrior who casts nature-oriented spells (because that's what it is in D&D), rather than anything to do with Aragorn or Robin Hood or any other archetype the name may evoke. I look at the warlock and don't really care that it has nothing to do with warlocks in history/folklore/myth. I don't really care that Iron Will hardly gives you what the name describes or that Stunning Fist has nothing necessarily to do with fists.

In short, when I look at names in D&D, I generally regard them as nothing more than an identifying factor rather than actually providing information about the object being named. Or, even shorter - What's in a name? A frenzied berserker by any other name would screw the party just as well.

So, am I the only weirdo who takes this approach?
 

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I'm not that concerned but super silly names would affect the tone of the game and if I wanted that to be serious it might be a problem.
 

Me, I like the sound of a cool name because of it evokes something otherworldy and awesome. Give me cool names for everything! Races, classes, feats, spells, EVERYTHING! I even want the roads and forests to have cool names.

I love the word UNDERDARK, for example.

Un....der....dar-r-r-r....k.

Oh god, I love that word.

:)
Tony M
 

The names for game mechanics require more thought than they generally seem to get, in order to provide an instant and accurate recognition of what the rule-widget does, its relative level of power and where it's intended to be used, and to keep related but different mechanics clearly separate from each other.

In some cases, though, like the 3.0 ranger, it's the game mechanic that's poorly thought out and restrictive, not the name.
 

I regularily refer to clerics as Priests, Holy man or Withdoctor
I'll call a Wizard a mage or Enchanter or even (horrors!) Warlock!, a Fighter with a bow IS an Archer and a bard can a troubador if that takes my mood

Gorgons ARE metal plated bulls with fiery breath (Medieval bestiary)

The Gorgon sister did not all have a petrifying gaze (nor in some versions snakes in their hair)

Nonetheless with things like Ranger you expect some kind of wilderness connection (which you get with the spells and abilities) NOT two sword ninja (hence 3.5 Archery path is a great improvement)

SO yep names don't matter but image does..
 

I've never really thought about it myself. I'm not really hung up too much on terminolgy.

The only exception is that I've always thought the term magic-user was always a bit bland and vanilla — as well as misleading, since D&D has always had at least two classes that use magic, the cleric and the wizard (a term which I think fits a lot better.)

Oh, and I agree with Tony. Underdark is a cool name.
 

The only time it bothers me is when the name seems entirely... wrong. It's like calling a chicken a duck. If it sticks out badly, then I wonder how much thought and effort really went into its creation.
 

I'm definately in the boat with Shilsen. A name is a name and I don't care if its a bad name for a certain Feat, Class, Race, etc. Sure, something better suited for what it is naming would be better, but I can live with it.

In game, I call a variety of things by different things, such as several of the examples Tonguez gave (I hate using the term bard beyond one use a session - gotta mix it up with singer, ministrel, etc.). Why? I hate hearing the same thing over and over. And when I play online, there is only so many times I can type "elf" or "sword" in a given day. I always like to mix it up, even if it isn't precise in terms of the game. Plenty of times I've called an elf a "fey", "fay", or "fae". And when I'm playing a dwarf they are "arrow-eared tree huggers!"
 

The 'loth speaks the truth! Really! Honestly! Trust me on this one...

So then we're all agreed, whoever decided to change the name for Gehreleths back to Demodands, should be dressed up like a giant meat log and tossed otherwise naked into the world's biggest Atkins diet seminar? Yes, I thought so. Demodand, stupid name... and I am oh so biased...

shemmywink.gif
 

I'm not sure if I'm just obsessive-compulsive, but names are quite important to me when I'm gaming. One of the hard parts of DM-ing is creating the right images in your players minds. Flavour text goes a long way, but having a suitable name can make a difference.

One of my happiest moment in the past several months has been when the party was deciding where to go next, looked at a map and said "Ooh let's go there! With that kind of name it HAS to be interesting."

Names for rules concepts aren't such a big worry since they aren't used in-game and are pretty much just placeholders. Even so, to me they're important - a name that doesn't go with my mental image of a class or concept just bugs.

Ok. So maybe I just need to be medicated.
 

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