ElminstersApprentice
Explorer
WotC is a big company that owns the D&D brand. It is not the legacy, it is not the hobby. That's owned by the community. If it suppressed, it would go underground. Honestly, I think TSR was more
So absolutely true (says I, a 50s adult). It's almost impossible to be a "virtuous" consumer, whatever that might look like. I think for me what I don't like about WotC/Hasbro is the utter soullessness of it. I look at my AD&D books, and they're one step above a zine. Yes, TSR wanted to make a profit (or at least they wanted to stay in business), but the work was obviously a labor of love and passion. I'm sure that some/many/all of the writers and artists at WotC/Hasbro are passionate too. It's just that they are buried at the bottom of a soulless corporation, and the output reflects that. It's too damn shiny. Art (and rpgs are art) and games need to come from the source.From my perspective, as an early 30's adult born in the 90's, I live in a corporate-controlled oligarchy that is morally bankrupt and exploitive. If I took a stand against every company that acted like a scumbag snake oil salesmen -- regardless of how great their product was -- I would have to make virtually everything myself. So, I accept the evils of Hasbro, especially since they are much lighter then other company's evils.
Fair enough - I haven't read enough of the actual history to comment knowledgeably about their business practices. Maybe this is a more accurate statement: the majority of people working at TSR were gamers/artists. The majority of people working at WotC/Hasbro probably aren't.TSR….acronym for the sue regularly back in the day…..let’s not gloss over that they were trying to make a profit and push down 3rd party stuff. Wotc and Ryan Dancet gave us the OGL in 3rd edition that real;y opened the playing field for other to make things dnd adjacent….literally next door over adjacent.
yes, and let’s also not forget that they did this not so much out of altruism but because they believed it made business sense.Wotc and Ryan Dancet gave us the OGL in 3rd edition that real;y opened the playing field for other to make things dnd adjacent….literally next door over adjacent.
So absolutely true (says I, a 50s adult). It's almost impossible to be a "virtuous" consumer, whatever that might look like. I think for me what I don't like about WotC/Hasbro is the utter soullessness of it. I look at my AD&D books, and they're one step above a zine. Yes, TSR wanted to make a profit (or at least they wanted to stay in business), but the work was obviously a labor of love and passion. I'm sure that some/many/all of the writers and artists at WotC/Hasbro are passionate too. It's just that they are buried at the bottom of a soulless corporation, and the output reflects that. It's too damn shiny. Art (and rpgs are art) and games need to come from the source.
Wotc and Ryan Dancet gave us the OGL in 3rd edition that real;y opened the playing field for other to make things dnd adjacent….literally next door over adjacent.
yes, and let’s also not forget that they did this not so much out of altruism but because they believed it made business sense.
Project Sigil, I had thought there was some speculation about an AI integration, and posibly an AI DM.What do you mean AI thing. Nothing on Beyond is AI based from what I know.
Nope, not a bit. It's just an Uneeal engine VTT, WotC has a strict no-AI policy.Project Sigil, I had thought there was some speculation about an AI integration, and posibly an AI DM.
strict policy on generative graphics and text, I haven't seen that expanded on?Nope, not a bit. It's just an Uneeal engine VTT, WotC has a strict no-AI policy.