How much for Blessed Enchantment?

Shalewind

First Post
Sorry if this has been hit already. How much for a Blessed weapon enchant? +2 +3?

Should it keep the stipulation that it can't be stacked with keen or vorpal? Thanks.
 

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Let me see, you want an enchantment that automatically confirms all critical hits against evil creatures and defeats all of their DR right? I think it should specify that it does not stack with keen or any critical enhancing or critical activated effects (keen, vorpal, energy burst, etc).

I'd say +2 with a cost reduction of 30% on the last two plusses because they're only effective against evil. (So a +3 flaming blessed heavy pick would be +6 equivalent -30% of the last +2 so (32,000+(72,000-32,000)*.7)=60,000 gp. Similarly a +1 blessed scimitar would be (2000+(18,000-2000)*.7)=13,200 gp.

My logic for it is this:
The automatic defeating of DR is Sure Striking but restricted to evil creatures only. Sure Striking is a +1 bonus.
The automatic confirming of criticals is roughly equivalent to keen in terms of the amount of damage it will produce. Keen is also a +1 enhancement.
Combining the two results in a +2 enhancement. However, those functions are restricted to evil creatures, hence the 30% discount for a major use restriction.

Shalewind said:
Sorry if this has been hit already. How much for a Blessed weapon enchant? +2 +3?

Should it keep the stipulation that it can't be stacked with keen or vorpal? Thanks.
 


The automatic defeating of DR is Sure Striking but restricted to evil creatures only. Sure Striking is a +1 bonus.
The automatic confirming of criticals is roughly equivalent to keen in terms of the amount of damage it will produce. Keen is also a +1 enhancement.
Combining the two results in a +2 enhancement. However, those functions are restricted to evil creatures, hence the 30% discount for a major use restriction

I disagree; the "Holy" enhancement (and all of its colleagues) get no cost reduction simply because they are only useful against evil (or lawful, or whatever) creatures. Similarly, the bane weapons (which are even more limited) do not get a reduced cost in this manner. The 30% discount adds extra math and goes against the standard format.

I'd say that the enchantment is worth +2, even allowing for its somewhat limited use. Keep in mind that most opponents in a standard campaign (or at least a good number of them) will be evil.
 

The holy and bane enhancements are also far more effective in terms of dishing out damage than either of these two.

Sure striking is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures should be less than that.

Similarly, Keen is worth a +1 enhancement when it effects all creatures. One that only effects evil creatures and cannot stack with other critical enhancing or activated enhancements should be less than that.

The math is slightly more complicated than would be suggested by the standard math but I don't think it's too hard for a DM to use on an ad hoc basis when creating an odd power like this one. If someone were proposing the enhancement for widespread use (ie a sourcebook or something) I would want to maintain the standard enhancement equivalent math. However, I think this enhancement would be problematic because it is clearly a very very weak +2 enhancement (Holy is far far better for instance) but is also too powerful for a +1 enhancement. Even an enhancement that combined sure striking with auto confirm on crits against all foes would be a weak +2 enhancement. (Since keen is usually weak for a +1 enhancement and sure striking is something of a weak enhancement as well if GMW is available). The only thing that keeps me from unequivocally saying that it would be a worthless +2 enhancement is that most of the +2 enhancements are weaker than 2 +1 enhancements or a plain vanilla extra +2 of enhancement bonus (Holy is the only one I think worthwhile for most campaigns although bane becomes relevant at higher levels).

RickVigorous said:
I disagree; the "Holy" enhancement (and all of its colleagues) get no cost reduction simply because they are only useful against evil (or lawful, or whatever) creatures. Similarly, the bane weapons (which are even more limited) do not get a reduced cost in this manner. The 30% discount adds extra math and goes against the standard format.

I'd say that the enchantment is worth +2, even allowing for its somewhat limited use. Keep in mind that most opponents in a standard campaign (or at least a good number of them) will be evil.
 

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