How often does the trip mechanic come up in your game?

How often does the trip mechanic come up in your game?

  • Every Combat

    Votes: 18 6.9%
  • Often

    Votes: 61 23.5%
  • Occassionally

    Votes: 73 28.1%
  • Rarely

    Votes: 82 31.5%
  • Never

    Votes: 26 10.0%

In my most recent D&D game, one of the characters was a druid with a wolf AC, and he liked to summon wolves, so trip came up frequently. I haven't had any characters built for tripping though.
 

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We use Tripping attacks almost every combat, but my character is a monk with Imp Trip and a magic item that grants free trip attacks. Aside from my character, it's used ilnfrequently at best.
 


I don't recall ever seeing a Trip attempt in 3.0. I think everyone was put off by the chance of a counter trip - why take the risk?

I'm now playing a Trip based character in 3.5, so I bust it out whenever I can. In our last session we got in a tussle with 3 thieves; I had all three were flat on their backs at the same time (go Combat Reflexes!). It was rather easy to persuade them to surrender at that point :)

Now that the folks in my campaign are seeing its potential I think we'll see more of it in the future. Sooner or later the DM won't be able to resist seeing how we like a taste of our own medicine. On the other hand, I think the sheer amount of extra dice rolling is beginning to annoy him. It can get complicated - especially when you're entangled, enlarged, raging, Bull's Strengthed and Power Attacking like in one of our recent fights :lol:
 

It's what our monk does. We have a warlock, a ranger (archery) and a monk.

General combats (at least when they involve 10ft corridors, and charging foes): Warlock does the earthen graspy thing in one half of the corridor, to grapple charging wossnames. Ranger fires arrows done the corridor, and the monk, with Combat Reflexes and Improved TRip stands around the corner, tripping EVERYTHING that runs through.

Our DM hasn't noticed the tactic, for some reason...
 


Interesting. It seems that trips would actually be rare, overall, if not for Players either intentionally making a "trip character" or taking wolf animal companions (or mounts). Trips don't "just happen" very often in normal play, I guess.

It looks like wolf animal companions make for possibly half the trips people deal with in a game.

Bullgrit
 


In the campaign I GM the druid PC has a wolf companion, so pretty much every melee as it's a waste for a wolf not to try and trip an opponent.

In the campaign I'm playing in at the moment its been used pretty frequently by a mixture of characters - human fighter using a halberd, human monk using a staff. Not so often now as the party composition has changed.
 

In the game I'm currently playing, between my character with Elusive Target and the druid's dire wolf companion, we use the trip rules nearly every fight.

In my various Living Campaign experience, it usually comes up a couple of times every mod--more at low levels than at high levels. (My high level character has Improved Trip but he tends to fight a lot of things like advanced half-fiend legendary krakens, mountain trolls with fighter levels, dread wraiths, greater shadows, and icetouched white dragons. When he gets a shot at a kobold, orc, or a Yuan Ti, he'll use it, otherwise he'll cast an empowered vitriolic sphere or an empowered fires of purity and hurt his enemies.
 

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