Frozen_Heart
Hero
This is the next in a series of threads about how to implement certain commonly requested class concepts in 1DnD, in order to see how people want certain class/subclass concepts handled in the new system. I'm focusing on the most suggested and talked about classes first, and maybe I'll move onto some more obscure ones later. (I'm avoiding the swordmage for now as it's guaranteed drama)
The Shaman seems like it's always sat in an odd spot for DnD, and yet despite this it's one I see request the most in threads about new classes. Initially it was essentially a cleric with everything which identified the cleric removed, and some slightly better mobility. Even by 3e it was essentially a nerfed cleric with some druid spells. 4th edition was the first edition which gave them their own proper identity and unique mechanics beyond 'cleric but bad'. Here the class revolved about summoning spirits which buffed allies and provided various effects, and allowed the shaman to use different powers while different spirits were active. In 5e, various aspects of the shaman have appeared with the Nature Domain cleric, Totem Warrior barbarian, and the Shepard druid.
So in 1DnD, how should the concept of a Shaman class be handled? Continue to split it among subclasses, or give it a dedicated class?
Other Threads:
Artificer - https://www.enworld.org/threads/how-should-the-artificer-be-implemented-in-1dnd.696630/
Blood Hunter - https://www.enworld.org/threads/how-should-the-blood-hunter-be-implemented-in-1dnd.695012/
Psion/Mystic - https://www.enworld.org/threads/how-should-the-psion-mystic-be-implemented-in-1dnd.697153/
Summoner/Pet Class - https://www.enworld.org/threads/how-should-a-summoner-pet-class-be-implemented-in-1dnd.697591/
Warlord - https://www.enworld.org/threads/how-should-the-warlord-be-implemented-in-1dnd.697300/
The Shaman seems like it's always sat in an odd spot for DnD, and yet despite this it's one I see request the most in threads about new classes. Initially it was essentially a cleric with everything which identified the cleric removed, and some slightly better mobility. Even by 3e it was essentially a nerfed cleric with some druid spells. 4th edition was the first edition which gave them their own proper identity and unique mechanics beyond 'cleric but bad'. Here the class revolved about summoning spirits which buffed allies and provided various effects, and allowed the shaman to use different powers while different spirits were active. In 5e, various aspects of the shaman have appeared with the Nature Domain cleric, Totem Warrior barbarian, and the Shepard druid.
So in 1DnD, how should the concept of a Shaman class be handled? Continue to split it among subclasses, or give it a dedicated class?
Other Threads:
Artificer - https://www.enworld.org/threads/how-should-the-artificer-be-implemented-in-1dnd.696630/
Blood Hunter - https://www.enworld.org/threads/how-should-the-blood-hunter-be-implemented-in-1dnd.695012/
Psion/Mystic - https://www.enworld.org/threads/how-should-the-psion-mystic-be-implemented-in-1dnd.697153/
Summoner/Pet Class - https://www.enworld.org/threads/how-should-a-summoner-pet-class-be-implemented-in-1dnd.697591/
Warlord - https://www.enworld.org/threads/how-should-the-warlord-be-implemented-in-1dnd.697300/