Some ideas:
1. Use leaders who give attack bonuses, so your critters can begin to threaten the defenders.
2. Use controllers who knock prone, daze, blind, restrain, or give some sort of defense penalty.
3. Change up your front line monsters to have less HP, higher attack, and higher damage (see my shocktrooper role)
4. When handing player wish-list items, give offensive items before defensive items.
5. I'll repeat one of the ideas already given since I like it so much, use minions to aid another.
And I'll agree with the few others who have said they have no reason to complain about their low defenses being attacked. As long as you don't have *every* monster attacking that defense, they should expect all of their defenses to be tested in battle.
1. Use leaders who give attack bonuses, so your critters can begin to threaten the defenders.
2. Use controllers who knock prone, daze, blind, restrain, or give some sort of defense penalty.
3. Change up your front line monsters to have less HP, higher attack, and higher damage (see my shocktrooper role)
4. When handing player wish-list items, give offensive items before defensive items.
5. I'll repeat one of the ideas already given since I like it so much, use minions to aid another.
And I'll agree with the few others who have said they have no reason to complain about their low defenses being attacked. As long as you don't have *every* monster attacking that defense, they should expect all of their defenses to be tested in battle.