Brief Background:
I've been playing 5e since it "officially" came out, but recently I went back to AD&D (1e) for a while at the request of a group that wanted to give it a shot. In addition, I've been thinking of running B/X (Moldvay/Cook) for some fun and giggles. I am still running a 5e campaign concurrently with the 1e campaign.
For the most part, I love 5e. I run 5e in a pretty modified form at the table (a lot of fail forward, Amber resolution, fast-paced ToTM etc.) but I do use the default class and spell system.
And that's what I have been thinking about. It's not that I want to completely re-tool 5e to resemble 1e (I think that, among others
@Zardnaar has posted some information about class/race/alignment restrictions, etc. that allow 5e to more closely resemble 1e). It's that I want to de-Magic 5e.
Okay, let me explain this first. When people ask me what I dislike about 5e, my response is always the same- there's too much magic. Now, let me be clear: this is my opinion. I am not asserting that this is right, or true, or correct for everyone- but it is for me. And it's not that magic is too powerful- it's that it is too prevalent. As a matter of style, in TTFRPGs, I prefer the occasional big bang to the constant little pew pew pew.
So I have two issues that I would want to fix if I was fixing 5e:
A. Cantrips.
Okay, I realize that this is a losing battle (and probably has been since, oh, 1985) but constant at-will cantrips (and especially scaling attack cantrips) annoy the heck out of me. Now, before you get all, "But that just allows people who like spells to use spells instead of weapons yada yada yada" ... I get it. I am not arguing about likes and dislikes, instead I am saying that
I want to remove cantrips.
B. Spell equivalency.
This is a slightly harder one to grok, but once you see it, you can't un-see it in 5e. It's like the old, "If all you had was a hammer, every problem looks like a nail" issue with class design and balance in 5e. The basic "unit of currency" in class design in 5e is the spell; it is ingrained into the system that almost everything (from monster effects, to many invocations for Warlocks, to magic items) are treated as spells. Martial classes (such as Rangers and, um, that other one) are turned into spellcasters simply to give them abilities that would better be handled as abilities (hunter's mark, smiting). It stands out so much that when a class begins to depart from that system (monk with ki, Warlock's non-spell equivalent invocations) it both sticks out like a sore thumb and provides a breath of fresh air.
So I've been pondering this for a while and I thought I'd throw this out for general discussion. While I think it might be possible to approach the cantrip issue, the more I think about the spell equivalency issue, the more I begin to realize that this might be too hard-baked into the 5e DNA to change.
Any thoughts on the issue? What are the best approaches you've found for de-Magicking 5e?