I reckon 1st level crossbowmen wouldn't be worth anything to 10th level characters anyways.IamTheTest said:Dont award XP because the players used metagame knowledge to react
I reckon 1st level crossbowmen wouldn't be worth anything to 10th level characters anyways.IamTheTest said:Dont award XP because the players used metagame knowledge to react
As mentioned, your hypothetical situation is a common enough problem in D&D, and is a side effect of the system used.KrazyHades said:Should PCs be able to just shrug off being peppered with crossbow bolts that have been trained on their throats and eyes and hearts by would-be capturers?
UltimaGabe said:Nice post, Shilsen. I'll definitely consider some of the things you said. (I've tried to use some of what you said in the past, but none of it ever really seemed like it worked, felt forced, etc. Anyway, I'll just keep at it.)
I honestly never read that guideline in the DMG, though, about how many encounters should be what EL- and I have to say, that's brilliant! I'll keep that in mind as well.
Switchblade said:If anything the penaties are unrealistically harsh. Try it some time. Someone with 2 swords who doesn't know what they were doing is a match for someone with one sword who does. (Unlike DnD most people find it easier to fight with a pair with the same length, 2 longswords is easier than one longsword and one short as the short sword can only be used to block as it doesn't get close enought). It gives you more options to block and parry and if they block one they've probably left themselves open to the other one.
Brace Cormaeril said:The PC's are the "O's", and surrounded by 50 guards.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.