Virtual tabletops (VTTs) are on the rise thanks to many gamers sequestered at home. I collected advice from all the major publishers on how to make the most of playing virtually.
Flexibility
One of the major benefits of virtual tabletop sessions is that they're easy to schedule.
There are a dizzying variety of features available for virtual tabletops, from maps and tokens to dynamic lighting and multimedia integration. But those aren't necessary to play, and some gamers are content with just using video.
That said, there are benefits to maximizing the use of technology. Doug Davison, President of SmiteWorks USA LLC, (publisher of Fantasy Grounds), recommends pairing a VTT with a video or voice chat system such as Discord, Google Hangouts, or Skype.
Doug recommends no more than six players but no less than four.
Much advice for in-person games applies to virtual tabletops too: listen to your players, discern what's fun to them, ask what they want to see in the game, and give their characters a chance to shine. But non-verbal cues are missing in virtual interactions, so Doug emphasized that it's important to check in with them from time to time to ensure they get a chance to participate. John agrees:
Doug sums it up best:
Flexibility
One of the major benefits of virtual tabletop sessions is that they're easy to schedule.
Simplicity"The nice thing about virtual table games is that time and such are really a matter of preference and availability," said Tobias Drewry, CEO at Mesa Mundi and the lead developer for D20PRO. "My own personal games are happening at the same time as our face-to-face games would have run with the added exception that we meet about 15 minutes earlier to make sure we've got any technical issues sorted -- microphones, cameras, etc."
There are a dizzying variety of features available for virtual tabletops, from maps and tokens to dynamic lighting and multimedia integration. But those aren't necessary to play, and some gamers are content with just using video.
The simplicity extends to rules too. Joe Lesko, creator of Fabletop, explains:"Astral is a full-featured VTT and we offer a lot of cool features but most aren't required to have a great online tabletop session," said Tom Lackemann, found of Astral TableTop. "All you need is a decent way to hear one another and the rest is extra. Of course, a nice map and immersive fx certainly help with storytelling but none of it is really required if you're just getting started with playing tabletop roleplaying games online. Find what your party needs and adopt what tools you use from there."
John Lammers, the creator of EpicTable, explains how most VTTs are system-agnostic:"Online gaming often has more distractions than playing in-person. GM's should be willing to handwave the rules more often, in order to keep the game moving so the players stay engaged. Players should be focused on the game at hand, rather than, for example, flipping to their browser when it isn't their turn."
Use Technology to the Fullest"As far as system goes, it doesn't really matter to EpicTable, since it's not trying to replace the GM--it's just replacing your physical tabletop: your battlemat, tokens, dice, etc. What you do with it is up to you. Because EpicTable doesn't automate rules, it doesn't matter if you want to play a velociraptor monk or a gelantinous cube bard. That's what the GM is for. Same goes for the battlemat: when your wizard decides to change the map by blasting through a wall, you're not scrambling to make that okay, because it's you the GM who's in control of what the players can see. We GMs are used to solving problems at the physical tabletop--we need the virtual tabletop to provide that shared space we're missing, but then it needs to stay out of the way and let us do our thing."
That said, there are benefits to maximizing the use of technology. Doug Davison, President of SmiteWorks USA LLC, (publisher of Fantasy Grounds), recommends pairing a VTT with a video or voice chat system such as Discord, Google Hangouts, or Skype.
John agrees:"If you have a second monitor you can plug into your laptop or PC, we highly recommend this. Have the video up on a 2nd monitor and then stretch your VTT interface across the other monitor space. For in person games, it is very easy to see when someone else is about to talk. You have to pay special attention to this in online games and plan breaks and pauses in your dialog to allow for other people to jump in and participate."
Not Too Crowded"To me, video is really important--unless you know each other really well, I think you need video to know if people are excited, quiet but engaged, or drifting away. My groups usually use Google Hangouts for audio and video, but there are a lot of alternatives out there. That's why, by the way, EpicTable doesn't have integrated audio and video--there are just too many good options out there for people, and they change; it doesn't lend itself to a one-size fits all solution."
Doug recommends no more than six players but no less than four.
John cautions about keeping the number of players manageable:"It allows for someone to not make it one day and still continue. Within Fantasy Grounds, the character sheets are all stored within the GM's system, so if a player has to step away, the GM can free up that PC for another player to take over and run in their absence. Talk it over in advance with your players to see if they feel comfortable with this or if the PC should simply disappear and reappear at a later date. If you expect to be out for a game and want other players to run your character in your absence, think about writing a few notes on how to run your character in a basic arrangement. Other players won't run your character as efficiently as you, so keep it as simple as possible. Remember, they also have to run their own character."
Mind the Introverts"In terms of number of players, virtual is very similar to a face-to-face game--it depends on what you as a GM can handle and how fluidly your players share the spotlight. Ultimately, it's about giving every player a chance to do something cool, or a couple somethings cool, and that's not really a technology issue."
Much advice for in-person games applies to virtual tabletops too: listen to your players, discern what's fun to them, ask what they want to see in the game, and give their characters a chance to shine. But non-verbal cues are missing in virtual interactions, so Doug emphasized that it's important to check in with them from time to time to ensure they get a chance to participate. John agrees:
Take Care of Yourself"...it's necessary to check-in explicitly and see whether they're having fun, whether the game is going the direction they want, whether they feel like their characters are getting a chance to do cool things. This can be 1-on-1 outside the game and/or with the group. It might be a little uncomfortable the first time, but it's important to do. Otherwise, you risk losing a player or at least not maximizing fun for everyone."
Doug sums it up best:
"Take care of your mental health by maintaining some form of social interaction. Tools like Fantasy Grounds and other VTTs may help maintain some sanity during these stressful times, but don't overextend yourself financially. While Fantasy Grounds offers preloaded content for many different game systems, you can easily get by with just the basics or a monthly subscription and then spend some time entering your own data from the books instead of buying everything prepackaged. You could buy a module with everything you need to level your character up to level 20, but if you are only a 4th level character, you only really need to enter in the first 4 levels worth of content for your class. Pick and choose what makes the most sense for you and your family."