So I've noticed a feature of my group, with some players being worse then others, that as a whole they would rather get their characters killed (up to and including a campaign ending TPK) rather than accept any sort of defeat or setback.
This came to a head last session when the party was more willing to have a character effectively die rather then give up the ingredients to make 2 potions they had gathered that session. This is just one example of many that has come up.
I admit I tend to run harder games/battles in general but i also try to give players an out or a way to fail forward, but its hard to do so if it feels like they'll only accept totally victory or death.
Has anyone else had a similar problem or just any general advice?