D&D General How Was Your Last Session?

Forge of Fury!!! There's a good chance a PC will die. He's been captured.

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Very fun session, but brutally difficult, the others were forced to flee, barely alive themselves.
 

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An epic fight against the first temple of Orcus in Rappan Athuck. With the entire party hasted, PC, hirelings, and summoned animals they started to burn through the forces of woe with speed. Precise archery disrupting spells and hasted lions running wild. The main priest fell and it looked like a cake walk. Then the Magic-User Specter joined the fray. Soon you had half the party was held or confused. And it was looking like the confused monk was going to wipe out the rest of the party. From cake walk to TPK in two rounds! Then the blessing of Vatun that the monk was under the effect of let him get another save against the confusion and he made it! Him and the dwarf fighter/cleric were all that was left, and they climbed the pyramid to engage the specter. The monk lost 2 levels on a drain, but they were successful! First temple of Orcus down, but they lack the dispel evil spell to break the evil curse. So off the the Free City of Greyhawk to find a temple that can cast Restoration on the monk (20k+ gold for that) and someone who can help them dispel that evil.

I'm stunned nobody was killed. I expected a near TPK.
 
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An epic fight against the first temple of Orcus in Rappan Athuck. With the entire party hasted, PC, hirelings, and summoned animals they started to burn through the forces of woe with speed. Precise archery disrupting spells and hasted lions running wild. The main priest fell and it looked like a cake walk. Then the Magic-User Specter joined the fray. Soon you had half the party was held or confused. And it was looking like the confused monk was going to wipe out the rest of the party. From cake walk to TPK in two rounds! Then the blessing of Vatun that the monk was under the effect of let him get another save against the confusion and he made it! Him and the dwarf fighter/cleric were all that was left, and they climbed the pyramid to engage the specter. The monk lost 2 levels on a drain, but they were successful! First temple of Orcus down, but they lack the dispel evil spell to break the evil curse. So off the the Free City of Greyhawk to find a temple that can cast Restoration on the monk (20k+ gold for that) and someone who can help them dispel that evil.

I'm stunned nobody was killed. I expected a near TPK.
That sounds Epic.
 

So I've left my very first homebrew 5e campaign on hold where they would practically fight the BBEG of the adventure. Recently, my players decided they wanted to finish up the adventure and play their characters more. The problem was I was terrible at writing and balancing and I didn't realize how screwed everything was until we started. I practically had to make everything up on the fly. Stats, attack rolls, hp. It was the most railroaded I've ran a session and I was hardly hiding the fact that they were on tracts. Not to mention the plot was completely 100% nonsensical (a player practically fell from the sky because he wasn't there during the fight on the previous session.

Yet, somehow, when I asked how the session was, It was the most praise for DM'ing I've ever had. We were playing online but I could hear the excitement and investment everyone had. What's even weirder is they criticized their previous DM because of the railroading and nonsensical plot.

I'm glad the adventure is over, though. Now I can focus on a more sensical storyline and run encounters that are actually balanced.
 

That sounds Epic.

Other than the player of the Monk crying about loosing his levels it was a wonderful session. I couldn't predict how it played out.

Last session they made the trip and found a high priestess of Wee Jas to do the restoration spell for 20,000 gold...which was exactly what they had from the two massive gems they found were worth. The Monk is in the hole to the rest of the party now. So last session was a town session, getting things bought and fixed. But it started off with the one secret door they found off the temple that was cold to the touch, and they know the Specter came from there. So they decide that must be where the treasure is at. The open the door, and send in the druid since he had white dragon hide armor on and figured it would help him if the cold was that bad. Well it wasn't the cold that was the issue, it was him losing his surprise check and finding himself in a room with 3 more specters! Suffice to say they were able to drain 6 levels off of him right away, then he tried to run and they got 2 more. The rest of the group slammed the door shut and ran.

Now there are 4 specters in that tomb.
 


My lizardfolk PC attacked an evil wizard from the outside of a silk tent, cut his way through the tent, took a bite out of the wizard, realized he tasted like fish, wondered why that might be, and then discovered exactly why when the mind flayer dropped the illusion of a human wizard and stunned me (and a dwarven barbarian at my side) with a mind blast for 8 rounds. Fortunately, we'd softened him up enough by then the other dwarf (a fighter) was able to take him down before he escaped (or mind blasted anyone else).

Johnathan
 

First session of Tomb of Annihilation over FantasyGrounds with guys I've played with for over 25 years.

I'm playing a LG Paladin of Tyr, order of the Gauntlet. Another player is playing a rogue who claims to be in the Lord's Alliance (but is probably in the Zhentarim) and regardless he murdered a prisoner in cold blood two minutes before the game session ended.

DM (who was adamant about wanting us to play heroes, not murder-hobos) just kinda shrugged and said, "Well, that's just [playername]. You know how he is"

I must be getting old or whatever, but I really don't feel like arguing about games any more. I think I'm done for now.
 

My lizardfolk PC attacked an evil wizard from the outside of a silk tent, cut his way through the tent, took a bite out of the wizard, realized he tasted like fish, wondered why that might be, and then discovered exactly why when the mind flayer dropped the illusion of a human wizard and stunned me (and a dwarven barbarian at my side) with a mind blast for 8 rounds. Fortunately, we'd softened him up enough by then the other dwarf (a fighter) was able to take him down before he escaped (or mind blasted anyone else).

Johnathan
I can't wait to read that chapter!
 

I ran my orcish party last night. They finished up the grell outpost from Lords of Madness, got some really good treasure, spent quite some time debating how to divide it up (since two of the pcs weren't there for the whole thing), and then returned to the (friendly) orcish enclave that they attacked the grell for. The orc and half-orc pcs got initiated into the Black Gorge tribe, including a ritual branding; and then there was a three-day party, including lots of friendly fist fights (even the kobold pc got drawn into fights with orcish children, and got the crap beaten out of him).

At the end of the session, as the pcs returned to the (human) city of Fandelose, they met and fought a pair of slaadi on the roadway, only a few hundred yards from the city gates.
 

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