They didn't start the fire.
It was always burning.
Thaumaturge.
Since the world's been turning
They didn't start the fire.
It was always burning.
Thaumaturge.
Actually they are not setting the town on fire. They are setting hay bales, barrels, and other flammable objects to instill fear. When the PCs get into town they realize this. Even the fire at the Mill ends up being a ruse to pull any heroes out into the open.
None of the buildings are actually burning, and the adventure book is careful to mention that fact.
Did you or any of your party talk to the NPCs? If not how do you expect to understand what the heck is going on? That is intuiting.So anyone not intuiting this obscure bit of knowledge is not paying attention?
Got it.
Or a tomb, or a haunted forest, or a city with people in it... I will say it again. Heroes. Big Damn Heroes.Or, not go into a burning town with a dragon flying over it at low level to begin with.![]()
So many things. So many, many things.It shows nothing of the kind. Just because you read the module and you know this as a DM does not mean that the players are going to intuit this. A creature's actions do not necessarily dictate its thoughts or its motivations.
There could be several reasons why he does not get involved:
1) The townsfolk are beneath him, or
2) He wants everyone to run to the keep so that he does not have to track them down individually to kill them, or
3) He wants kobolds to die for some obscure reason, such as a power struggle in the cult perhaps, or
4) Although his perception is supposed to be high, he doesn't notice PCs sneaking through the town and killing guys on his team.
Who knows why the dragon does what he does? Certainly not the PCs. And saying that the players are not paying attention if they do not figure out what is going on is a bit unfair. They did not read the module. You did.
Or, and this is where the hard of thinking are at a disadvantage, they set fire to the bits they have already looted. You know, like they are pillaging the town.So this is why they are setting the town on fire, because they do not want the town destroyed? And how does this prevent the dragon from killing PCs and NPCs without destroying the town. It does not need its breath weapon to destroy anything in that town. It could fly down and kick the snot out of anything. And with a directed narrow breath weapon like lightning, it could even do so with its breath weapon.
Yep. It's not about you. It's about townsfolk needing help. It's about the Cult acting out of character. It's about seeing people in trouble and helping. It's about being Big Damn Heroes. And this is the first, dramatic as hell, step on that path. Becuase at some point you need to step up and face danger, if you want to be the guy they pass a healing potion while you rest rather than spit in your water while they bandage the heroes that did look death in the face to save their town.The entire Greenest scenario seems off. The dragon does not try to kill them. They are expected to attack a dragon. The half dragon does not kill them (or is at least not supposed to). The NPC guards cannot hurt the dragon. The governor has his guards go out on the parapets which is basically suicide. The cultists want to loot the place first, but set it on fire anyway. The low level PCs are just supposed to waltz into an invaded town with a dragon flying overhead. It's just so way out there and implausible.
Or, as unlikley as it may seem, you're not doing it right. In RPGs there are no real right answers, just solutions, but some answers are really bad. Trying to slog through kobolds because they are just kobolds will kill you. Stealth and smarts go much further in this chapter than muscle. There are plenty of opportunities to smack stuff but you have to pick your fights.For a 5E flagship adventure, it seems subpar and forced.
To be fair they are trying to set the buildings on fire but arson does not appear to be their forte. From the comment about thatch they seem to be throwing torches onto the roofs rather than setting fires inside.Actually they are not setting the town on fire. They are setting hay bales, barrels, and other flammable objects to instill fear. When the PCs get into town they realize this. Even the fire at the Mill ends up being a ruse to pull any heroes out into the open.
None of the buildings are actually burning, and the adventure book is careful to mention that fact.
Or, as unlikley as it may seem, you're not doing it right. In RPGs there are no real right answers, just solutions, but some answers are really bad.
Nothing stopping both being correct. Just because there are no right answers doesn't mean there are no wrong ones.So which is it? Am I not playing right, or are there no real right answers.
Yes, but perhaps being British colours my view on this, heroism in the face of overwhelming odds doesn't seem odd. In your vernacular should the NY firefighters not have entered the Twin Towers? Heroes.I cannot tell you how many people jumped on the "you are not supposed to attack the green dragon" bandwagon here on the boards for the Lost Mines of Phandelver for third level PCs, but PCs are supposed to attack the blue dragon in this module at second level.
So it's bad because not everybody can run it well? Who's being whimsical now?Sorry. It's whimsical and not consistent between the two modules. Just because it is written down in a module does not make it a good adventure. Just because experienced DMs can make lemonade out of a sketchy lemon adventure does not mean that inexperienced DMs necessarily can.
And just because you liked the adventure does not mean that everyone does, or that people who do not like some aspects of the module are not playing the game right.![]()
It won't appeal to everybody and there are bits of this that will hammer people who don't duck. I have three groups that I've run in recent years. Two of them will do well, the third will probably be on their third, if not fourth, characters by the time they get fed up. They will not be playing it right because they will go at it like a bull at a gate.Kaychsea said:I quite understand why some people will not like this.
Yes, but perhaps being British colours my view on this, heroism in the face of overwhelming odds doesn't seem odd.
Can I also take a moment here to point out that the campaign hook for Hoard of the Dragon Queen is absolutely ridiculous? The PCs are approaching a random town, crest a hill, and discover that it is being attacked by a dragon. Okay. That’s fine. But then the campaign assumes that the 1st level PCs are likely, when confronted with that sight, to decide that their best course of action is to walk into the town.
(Did I mention that the dragon is also accompanied by an entire army?)
Maybe I’m just spoiled by having players who aren’t seriously brain damaged, but I literally cannot imagine a scenario in which that hook would work.
Who said that all PCs are heroes? Being an adventurer does not necessarily equate to being a hero. And some players like to roleplay their PCs as they envision them. For example, intelligent.
In my revised plot I would simply get rid of the blue dragon. Its presence is not needed, it's illogical that it doesn't spot the characters, and the entire encounter with it in the keep is lame.