pming
Legend
Hiya.
[MitchMcConnel]...aaaauuuuu...yuup....[/MitchMcConnel]
Like Sacrosanct and Wrathamon, I've found the same generalization true; the "all encounters should be winnable" types tend to overwhelmingly be of the 3e/PF/4e crowd, while the "not all encounters are winnable" types tend to be B-X/BECMI/0/1/2e crowd. I don't want to start an edition war; both types have fun playing the game in their way and that is ALL that matters. In fact, I know of one group in town here who are PF players and they have a house rule of "no PC can die without player permission". Not my thing, but they use it (mainly because creating a mid-level PF character is a royal PITA I'm guessing). As long as everyone is having fun, more power to them!
I think 5e is shooting for somewhere in the middle, where the DM can easily go to one side or the other and it won't matter to the 'rules expectations of the game'. This is good; it allows for both camps to enjoy the game and adventure. Personally, I have no problem with "unwinnable" encounters. I do have a problem with "unwinnable" encounters that *have* to take place because some key point of the adventure hinges on it. If the PC's play cleverly and use their skills wisely to avoid said encounter...the DM shouldn't have to jump through 14 different hoops just to be able to use the rest of the "full-color glossy $50 hardback adventure".
^_^
Paul L. Ming
[MitchMcConnel]...aaaauuuuu...yuup....[/MitchMcConnel]
Like Sacrosanct and Wrathamon, I've found the same generalization true; the "all encounters should be winnable" types tend to overwhelmingly be of the 3e/PF/4e crowd, while the "not all encounters are winnable" types tend to be B-X/BECMI/0/1/2e crowd. I don't want to start an edition war; both types have fun playing the game in their way and that is ALL that matters. In fact, I know of one group in town here who are PF players and they have a house rule of "no PC can die without player permission". Not my thing, but they use it (mainly because creating a mid-level PF character is a royal PITA I'm guessing). As long as everyone is having fun, more power to them!

I think 5e is shooting for somewhere in the middle, where the DM can easily go to one side or the other and it won't matter to the 'rules expectations of the game'. This is good; it allows for both camps to enjoy the game and adventure. Personally, I have no problem with "unwinnable" encounters. I do have a problem with "unwinnable" encounters that *have* to take place because some key point of the adventure hinges on it. If the PC's play cleverly and use their skills wisely to avoid said encounter...the DM shouldn't have to jump through 14 different hoops just to be able to use the rest of the "full-color glossy $50 hardback adventure".
^_^
Paul L. Ming