D&D 5E How well does 5e capture the archetype (poll)

Which edition best captured the archetype

  • Fighter, AD&D

    Votes: 3 9.4%
  • Fighter, 3e

    Votes: 0 0.0%
  • Fighter, 4e

    Votes: 2 6.3%
  • Fighter, 5e

    Votes: 4 12.5%
  • Barbarian AD&D

    Votes: 1 3.1%
  • Barbarian 3e

    Votes: 0 0.0%
  • Barbarian 4e

    Votes: 0 0.0%
  • Barbarian 5e

    Votes: 1 3.1%
  • Bard AD&D

    Votes: 1 3.1%
  • Bard 3e

    Votes: 0 0.0%
  • Bard 4e

    Votes: 0 0.0%
  • Bard 5e

    Votes: 1 3.1%
  • Cleric AD&D

    Votes: 0 0.0%
  • Cleric 3e

    Votes: 0 0.0%
  • Cleric 4e

    Votes: 0 0.0%
  • Cleric 5e

    Votes: 0 0.0%
  • Druid AD&D

    Votes: 2 6.3%
  • Druid 3e

    Votes: 0 0.0%
  • Druid 4e

    Votes: 0 0.0%
  • Druid 5e

    Votes: 0 0.0%
  • Monk AD&D

    Votes: 1 3.1%
  • Monk 3e

    Votes: 0 0.0%
  • Monk 4e

    Votes: 0 0.0%
  • Monk 5e

    Votes: 0 0.0%
  • Paladin AD&D

    Votes: 0 0.0%
  • Paladin 3e

    Votes: 0 0.0%
  • Paladin 4e

    Votes: 0 0.0%
  • Paladin 5e

    Votes: 2 6.3%
  • Ranger AD&D

    Votes: 1 3.1%
  • Ranger 3e

    Votes: 0 0.0%
  • Ranger 4e

    Votes: 0 0.0%
  • Ranger 5e

    Votes: 0 0.0%
  • Rogue AD&D

    Votes: 0 0.0%
  • Rogue 3e

    Votes: 0 0.0%
  • Rogue 4e

    Votes: 0 0.0%
  • Rogue 5e

    Votes: 0 0.0%
  • Sorcerer AD&D

    Votes: 0 0.0%
  • Sorcerer 3e

    Votes: 1 3.1%
  • Sorcerer 4e

    Votes: 0 0.0%
  • Sorcerer 5e

    Votes: 0 0.0%
  • Warlock AD&D

    Votes: 0 0.0%
  • Warlock 3e

    Votes: 0 0.0%
  • Warlock 4e

    Votes: 1 3.1%
  • Warlock 5e

    Votes: 2 6.3%
  • Wizard AD&D

    Votes: 6 18.8%
  • Wizard 3e

    Votes: 0 0.0%
  • Wizard 4e

    Votes: 0 0.0%
  • Wizard 5e

    Votes: 3 9.4%

Sacrosanct

Legend
Basic opinion poll (stress: opinion). When you think of an archetype that a class is supposed to capture, which edition do you think did it best? This is not about which edition had better rules, or fit and finish, etc. It's about which edition in your opinion did the best job emulating that archetype. I am very curious to see how 5e did in capturing them.

You have a total of 12 choices (one for each class). And I do realize that there is no warlock or sorcerer in AD&D core, but I had already set the number of options, so just live with it :)

And note, this thread is NOT meant to bash any other edition. It's meant to talk about the good parts, and why you think particular edition did it best. I.e., an opportunity to see what people liked, and talk about how that can be used going forward to modify to 5e. For example, if I select 3e for the ranger and give my reasons, how can I implement those best features into 5e now?


*Edit* Well crap. I selected up to 12 options to choose, but the poll actually only allows one. Pfft. That sucks. So I guess the question now becomes, "What edition did the best job emulating your favorite class?"

adapt and overcome...
 
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I guess for my favourite class, the wizard, that 5e feels the best only in that I hated fire and forget spellcasting. Well, I guess I didn't hate it but it was something I felt that I just put up with. The way 5e splits the prepared spells and spell slots is far and away an improvement which makes the wizard class so much better.

On the otherhand, I did like the difference between a generalist having access to all schools of magic and a specialist having access to more spell slots for their school of magic while losing access to certain schools of magic. I'd have preferred that to have been carried over to 5e but this edition doesn't seem to like removing things, only adding.

Edit: I'm not sure I answered the question correctly. I guess for archetype, any edition seems to capture the wizard well as a magic-user unlocking delving into and unlocking the arcane secrets of the universe. I guess earlier editions did well with research and item creation which seemed a wizardly endeavour although it wasn't really restricted to them since other casters were also able to make items and research spells. It's also a system that lies outside the class although I think it is good to have a decent item creation and spell research system in place for games that move in that direction.
 
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Honestly, it's going to be AD&D for almost every class for me. Every later iteration is just a variation on the original, as far as I'm concerned.

That doesn't mean I like AD&D better, of course. I would rather play a 5E Wizard than a 1E Magic-user, but the 1E Magic-user is the one that set the standard.
 

I would redo the poll, and or ask the mods for help.

Edit: poll failure happens, its nothing to be embarrassed about.
 

I would redo the poll, and or ask the mods for help.

Edit: poll failure happens, its nothing to be embarrassed about.
May want to redo it anyway, to account for differences between editions for classes e.g. 1e had neither Sorcerer nor Warlock, Rogue was split into Thief and Assassin, and there's quite a difference with your catch-all "AD&D" between how OD&D, 1e, 2e and B/X captured some classes and-or what they even had.

Lanefan
 


In terms of the best versions of the various archetypes, I really like the way they did the 5e cleric but I also cant go past the 4e fighter.
 

For myself
Barbarian 1e Barbarian, 2e Wilderness Warrior kit, or 3e Barbarian (if using the UA Crafty Hunter Barbarian variant and Favored Environment Variant)
Bard: 5e
Cleric: 2e Priests of Specific Mythoic/Specialty Priest
Druid: 2e (If I could use 3rd party, my answer would be Green Ronin's Shaman and Witch)
Fighter: 4e with various builds (If I could use 3rd party, my answer would be 3e Fighter w/Book of Iron Might)
Monk: 3e OA Shaman
Paladin: 1e
Ranger: 4e (or 3e with the Complete Champion non-spellcaster)
Rogue: 2e (using Complete Thief's Handbook), 3e (using Unearthed Arcana Martial and Wilderness Rogue variants as possible options) or 4e (for the various builds)
Sorcerer: 3e (especially, when using a somewhat common house rule (in my experience): Eschew Materials at 1st level)
Warlock: 5e
Wizard: 1e
 

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