Your change would basically kill off ranged rangers and rogues, who need Dexterity for their AC and can't afford to invest in Strength. Alternatively, you could introduce crossbows as ranged-finesse weapons, and only rangers would be left in the cold.
The archery proficiency wold be more valuable than it already is; you'd need to make a decision about slings and crossbows, for which strength is not a factor in the same way; and fighters would seldom have a dex above 14, which really is okay.
Are you sure?Slings are already thrown weapons so Str can already be used.
Yes -- hence "in the same way" It's the loading that requires strength, not the firing.Crossbows would require Str also - you've got to be strong to crank the draw weight in time.
Your change would basically kill off ranged rangers and rogues, who need Dexterity for their AC and can't afford to invest in Strength.
SAD classes are still favored when rolling, because you're more likely to roll one good stat than two. Regardless of what you do to the stat gen method, it would be equally important to break clerics from their SADness.Its the point buy and standard array that limit MAD classes. Changing Dex to Damage would also require an increase in stat gen to allow multiple good stats. Current stat gen favors SAD classes.
SAD classes are still favored when rolling, because you're more likely to roll one good stat than two. Regardless of what you do to the stat gen method, it would be equally important to break clerics from their SADness.