Caliburn101
Explorer
This is easily solved really, and so on for MAD/SAD issues too.
Make each stat bonus range from -2 to +3
Then always make it two stats for calculating attack bonus (or skills for that matter), and one stat for damage bonus.
In this case Dex + Wis for ranged (you need both a steady hand and a keen eye), and Str for damage bonus, capped by the Bows draw weight.
For non-finesse Melee, Dex + Str to hit and Str for damage. For Finesse weapons, Dex + Wis to hit and Dex for damage.
It isn't difficult to retrofit everything, and you can do the same for spells;
Caster Stat (Int, Wis or Cha) + Dex to hit bonus, Caster Stat x 2 for DC.
Have saves as oldschool three - Willpower Wis+Cha, Reflex Dex+Con, Fortitude Str+Con
Stat
6 or less = -2
7-8 = -1
9-11 = 0
12-14 = +1
15-17 = +2
18-20 = +3
etc...
Make each stat bonus range from -2 to +3
Then always make it two stats for calculating attack bonus (or skills for that matter), and one stat for damage bonus.
In this case Dex + Wis for ranged (you need both a steady hand and a keen eye), and Str for damage bonus, capped by the Bows draw weight.
For non-finesse Melee, Dex + Str to hit and Str for damage. For Finesse weapons, Dex + Wis to hit and Dex for damage.
It isn't difficult to retrofit everything, and you can do the same for spells;
Caster Stat (Int, Wis or Cha) + Dex to hit bonus, Caster Stat x 2 for DC.
Have saves as oldschool three - Willpower Wis+Cha, Reflex Dex+Con, Fortitude Str+Con
Stat
6 or less = -2
7-8 = -1
9-11 = 0
12-14 = +1
15-17 = +2
18-20 = +3
etc...