Chronosome
Explorer
As of now, I'd say "average magic", though it's not easily accessible to certain characters. The "magic item trade" in my campaign is run by the Esoteric Consortium--a secret organization of spellcasters and aristocrats who sell magic to good characters to help them in the war against evil...
They don't come aknockin' till around 10th level, though. And they keep close tabs on members to make sure they're not putting things into the "wrong hands".
Spellcasting, monsters, etc...all pretty much D&D "standard". Though there's no out-of-game reason for it, wizards and sorcerers are rare people, though clerics and bards dot the landscape.
The balance of magic in my game may all sway up or down, depending on the "epic plots" that are beginning to arise, however...muhahahaha....

They don't come aknockin' till around 10th level, though. And they keep close tabs on members to make sure they're not putting things into the "wrong hands".
Spellcasting, monsters, etc...all pretty much D&D "standard". Though there's no out-of-game reason for it, wizards and sorcerers are rare people, though clerics and bards dot the landscape.
The balance of magic in my game may all sway up or down, depending on the "epic plots" that are beginning to arise, however...muhahahaha....
