mach1.9pants
Hero
When is it for sale, I'll buy it!Jackelope King said:Were I designing 4e with what I knew today and I was trying to keep it distinctly D&D...<SNIP>alternate 4E goodness
When is it for sale, I'll buy it!Jackelope King said:Were I designing 4e with what I knew today and I was trying to keep it distinctly D&D...<SNIP>alternate 4E goodness
Raduin711 said:I think my D&D would look a lot like the Storyteller system, actually, with a lot more attention to balance, but still trying to keep the rules system fast and loose, and a rulebook that dripped with marshmallowy fluffyness. A bit less eyeliner, too.
This sounds more like Robo Rally than D&D to me.Zamkaizer said:A goofy idea I've been kicking around in my head for some time--and I'm not sure 4E would be the best place to attempt to implement it--is a way in which to represent simultaneous action. At it's most basic level, it goes something like this: instead of each character having a turn consisting of a move action and a standard action, all characters act simultaneously on a round divided into five segments, during the entirety of which a character can make some number of standard actions. At the beginning of each segment, the character decides whether they want to take a standard action, take a move action, or do nothing. The characters who take a standard action do so according to their speed, modified, perhaps, by their weapon (a rapier, for instance, is faster, if less brutal, than an axe). Following that, the characters who take a move action do so according to their speed. I have not yet decided what length of time a round represents--perhaps 10 seconds--though it would dictate how far each character can move with a single action and how many standard actions a character may take.
JRRNeiklot said:A reworking of 1e with the d20 mechanic. No feats, no skills. no AOOs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.