D&D General How would you feel if Official Adventures only covered 3 levels?

Yeah Morrus, but, I have to buy the whole book just to find out there are only 2 or 3 adventures from the anthology l would actually run. I'm getting sick of that.
Well that’s a different issue entirely.

But since we’ve changed the subject—the answer to why they don’t make lots of little products instead of fewer bigger ones lies in basic economies of scale. That’s the sort of thing 3PPs can do well and make a profit from, but which WotC can’t.
 

log in or register to remove this ad

For me it was the opposite, including enough painfully dull encounters to get the XP needed to advance the PCs. Milestone FTW!

One of the problems with adventure paths is they would be 900 pages long and cost $200 (USD) of they actually had the experience in the needed for leveling as advertised. l am beginning to see this as a weakness of the adventure path format that we overcome with Milestone advancement. (Perhaps, I am just speculating)
 

Well that’s a different issue entirely.

But since we’ve changed the subject—the answer to why they don’t make lots of little products instead of fewer bigger ones lies in basic economies of scale. That’s the sort of thing 3PPs can do well and make a profit from, but which WotC can’t.
Oh, I see, so this is a weakness of Big Gaming.

Another possible way to cut the legs out from under Hasbro. Cool.
 

One of the problems with adventure paths is they would be 900 pages long and cost $200 (USD) of they actually had the experience in the needed for leveling as advertised. l am beginning to see this as a weakness of the adventure path format that we overcome with Milestone advancement. (Perhaps, I am just speculating)
My experience has been much different. Instead of getting 200 pages to pack in all the XP encounters, you just get 100 pages with all the RP and adventure flavor flushed out to fit. 🤷‍♂️
 


My experience has been much different. Instead of getting 200 pages to pack in all the XP encounters, you just get 100 pages with all the RP and adventure flavor flushed out to fit. 🤷‍♂️
I think we're saying the same thing.

I think what I'm saying is we don't see 900 page Adventure Paths because that would be absurd. So, instead, we have 200 page Adventure Paths which need a workaround to advance Characters as advertised, thus Milestones.

Perhaps these Adventure Paths are, like DarkCrisis wrote, really only advance Characters 4 to 5 levels rather than 10 to 12 as advertised, with a bunch of early lightning levels simply to get Characters up to weight for the actual meat of the adventure.
 

Here is a term that I submit for popular Internet approval: Experience Bulking. Experience Bulking is when you play through many encounters very quickly in order to get a Party of Characters up to a certain power level.
 

Here is a term that I submit for popular Internet approval: Experience Bulking. Experience Bulking is when you play through many encounters very quickly in order to get a Party of Characters up to a certain power level.
I want experience de-bulking. I went to milestone specifically so I could feel out the adventure and decide whats right. A bunch of encounters, or just a few? Heavy encounter, or light ones as necessary? I dont have to fulfill some expected experience point track to satisfy the leveling and force my adventure pace to match.

The beauty in this is if I want to slow roll the game and only advance a few levels over many sessions, I can. If I want to speed along the game and advance more often, I also can. My hands on the throttle and im not stuck at the speed experience points necessitate.
 

I went to milestone specifically so I could feel out the adventure and decide whats right. A bunch of encounters, or just a few. Heavy encounter, or light ones as necessary. I dont have to fulfill some expected experience point track to satisfy the leveling and force my adventure to match.
We changed to milestone rewards mid 3rd edition and have never looked back, for the reasons you mention here.
 

Yeah I prefer flat systems where PCs develop organically rather than jumping levels, so a good adventure doesnt need explicit level gain to be fun.
For DnD Id focus Adventures within tiers rather than spanning level 1 -10 to get impetus
 
Last edited:

Remove ads

Top